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Old 07-25-2001, 10:45 PM   #11
Gustave
The Magister
 

Join Date: June 9, 2001
Location: Texas
Posts: 127
Thanks. By an offchance, do you remember what level?
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Old 07-26-2001, 04:48 AM   #12
Bruce The Aussie
Fzoul Chembryl
 

Join Date: March 2, 2001
Location: Chaotica (london,england)
Age: 38
Posts: 1,798
Where is the runehammer?

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the serpant shafts on 5th i think and the flail head is on the 3rd floor

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Old 07-26-2001, 06:10 AM   #13
rodimus
The Magister
 

Join Date: March 4, 2001
Posts: 126
Spoiler:
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You can get the runehammer +4 from the loot of Yaga-Shura, the second Bhaal-Spawn, you have to crash. The rune of cla... is in the house where the entrance to sendais enclave is.
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Old 07-26-2001, 07:51 AM   #14
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
Potential Spoiler
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The staff of the ram +6 is the most damaging weapon out there. 1D6+12 + 1D4 piercing damage gives a potential 22 damage before weapon proficiencies and strength has been taken into consideration. If your guy is grand mastery with staffs, this gives a further +3 to damage, and with slots spent in two handed weapon style, they have +1 damage. If they have the gauntlets of weapon expertise or extrodainry specialisation, this is a further +2, and if they have the girdle of fire giant strength, there is an additional +10 damage too. This means this quarter staff can dish out a potential 38 damage. You can add 8-10 damage to this if your main char is a kensai, so corect me if i'm wrong, but doesn't this make it the most damaging weapon in the game (excluding poison effects from weapons such as the ravenger, this is raw weapon damage and not chance damage)

[This message has been edited by Jim (edited 07-26-2001).]
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Old 07-26-2001, 09:40 AM   #15
Gustave
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Join Date: June 9, 2001
Location: Texas
Posts: 127
Thats alot of damage..

Edit The upgraded Flail of the Ages has the potential to be just as nasty. 1d6+6, +2 fire/cold/poison/electricity/acid. That makes it 1d6+16 possible damage if the enemy doesn't have resistances to the elemental damage. Thats not even including strength, girdles or weapon profiencies.

All in all, the staff of the ram may be a bit more powerful, but you have to give up a shield to use it.

[This message has been edited by Gustave (edited 07-27-2001).]
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Old 08-09-2001, 09:54 PM   #16
Ivanale
Elite Waterdeep Guard
 

Join Date: July 13, 2001
Location: Fredericton,NB,Canada
Posts: 8
the sword of grief for saravok !! he can only use his death bringers assult with a 2 handed sword and the BEST weapon in the GAME is no doubt the +6 Ravager,10% chance to kill in a single hit (THIS IS THE ONLY vorpal Weapon in GAME with nosave vs Vorpal effect) also on EVERY hit the monster has to save vs (spell?) or take a auto matic 3-18 EXTRA points of damage (its not poison or anything just damage so there is NOTHING resistant to it)
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Old 08-10-2001, 11:06 AM   #17
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
Gustave,

I agree with you. The Flail of ages +5 does dish out lots of damage, but the 1d6+6 is only really the weapon's main damage, as all the elemental damage would not be doubled on a critical hit. Using two handed weapon style specialisation also means that you're twice as likely to roll a critical hit using two handed weapons (around one in ten hits will be critical). Losing a shield may be a lot to sacrifice, but most enemies in ToB have such high THAC0's that it doesn't really matter what your armour class is.
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Old 08-10-2001, 11:19 AM   #18
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
RedblueFlare:

Sword of Grief +5 (upgraded) gives you:
2Hswd that drains 1 level on every hit unless save at -5 pen
does extra 2d10 poison damage unless save on every hit

OUCH!

But the Answerer is the best no?
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Old 08-10-2001, 11:37 AM   #19
fdirs
Dungeon Master
 

Join Date: June 25, 2001
Posts: 68
Hey call me old fashoned but I like using weapons that fit the class. Sarevok uses Ravager. My sorcerer uses staff of magi. My Palidan uses Carsomyr. My Cleric uses Flail of Ages. My Barbarian uses Warblade etc., etc., etc.

[This message has been edited by fdirs (edited 08-12-2001).]
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Old 08-11-2001, 04:36 PM   #20
Robin, Thief of Hearts
The Magister
 

Join Date: April 8, 2001
Location: Caribbean
Posts: 144
Agree with fdirs. My Assassin uses the Dagger of the Stars and sometimes the Spectral Brand. Carsomyr for the Paladin, Axe of the Unyielding for the Heavy fighter. Unfortunately there isn't any fancy longbow in the game.
My mage likes staves of the Magi and the Ram.

None of my people can use the Ravager, which is a shame. Ixil's Spear looks pretty good too. So does Gram, sword of Grief. The choices are wide. Great game...
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