![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 | |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
|
Quote:
edit: The mod is Song and Silence! The item is Caster's Chain, an unenchanted chain mail that allows spellcasting. [ 11-10-2005, 03:03 PM: Message edited by: Iron Greasel ]
__________________
![]() |
|
![]() |
![]() |
![]() |
#12 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
|
Quote:
In this mod idea, the Jester's Chain still has the same base AC, but it allows Wizard spellcasting, grants immunity to Intoxication while worn, and casts Protection from Normal Missiles twice a day--perfectly in character with the item's Description.
__________________
Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
|
![]() |
![]() |
![]() |
#13 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
|
That makes perfect sense.
|
![]() |
![]() |
![]() |
#14 |
Elite Waterdeep Guard
![]() Join Date: November 23, 2004
Location: Germany
Age: 50
Posts: 41
|
Yeah, this sounds nice.
There are so many overpowered items you are kinda forced to use (or take the fitting weapon prof.) There is the weird thing through the whole saga that many items appear in strange time frames. either it is outdated or it comes at the very end of the game. Ardulia's Fall for example, a quest reward, suckt at this stage of the game. You can already have a +2 mace and since its a temple reward, it should have some more divine enchantments on it. Or Montolio's cloak. This cape really rocks, but you will be in Amketrath when you get it. Wow. The playability is kinda reduced when i can use a nice item only a few gaming hours. It would be really nice to make a item mod update. I would like to see more special features like you get them in IWD1 + 2, like ability bonus, elemental protections and so on. [ 11-11-2005, 08:51 AM: Message edited by: Karrde ] |
![]() |
![]() |
![]() |
#15 | |
Symbol of Cyric
![]() Join Date: June 19, 2002
Location: Northern Ireland
Age: 41
Posts: 1,330
|
Quote:
edit: The mod is Song and Silence! The item is Caster's Chain, an unenchanted chain mail that allows spellcasting. [/QUOTE]I was talking about an unmodded game ![]() This mod looks quite interesting though. Maybe if I play a Bard again in the future I'll try this mod. IMO Bards are, although still fun to play are shafted in the game compared to say Icewind Dale. A real pity as Bards are one of my favorite classes... [ 11-11-2005, 09:20 AM: Message edited by: Zarr ]
__________________
Minsc - \"Don\'t ask questions better left to aged sages\"<br /><br />\"You must gather your party before venturing forth\". *BANG* shoots him dead |
|
![]() |
![]() |
![]() |
#16 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
|
hello all!
i'm just commenting on your weapon proficiency situation. I disagree that dual wielding long swords is quite rediculas and i would shake my head if anyone were to do so lol. Although you probably want to specialise in bladed weapons due to your half elven race, consider dual wield axes. You get frost axe +3 and fire stone +3 in chapter 2. Both these weapons carry elemental damage which bypass the effect of stoneskin (because it is elemental, not physical it goes right through). This is a great combination, probably the best dual wield later and rocks with dwarfs (then later get crom fayer +5 in off hand ![]() anyway, i digress. Consider Katanas. Celestial fury +3 is a great weapon and you can easily find a +2 Katana for your off hand. Imagine stunning your foes so they can watch you cast spells on them helplessly [img]smile.gif[/img] . If you max your katana you can eventually get doom +5 and by then would have enough points for simitar if you choose to use that as your other weapon. For an elf, I would go for Katana/scimitar combination, it'd look wicked too ![]() That's my 2 cents. Hope it helps |
![]() |
![]() |
![]() |
#17 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 49
Posts: 1,516
|
Don't bother dual-weilding if that second weapon is there only for an extra attack.
[ 11-15-2005, 07:34 PM: Message edited by: krunchyfrogg ]
__________________
<i>A life is not important, except in the impact it has on other lives.</i><br />- Jackie Robinson<br /><br /> [img]\"http://img394.imageshack.us/img394/3353/salsashark7xl.gif\" alt=\" - \" /> |
![]() |
![]() |
![]() |
#18 |
Zhentarim Guard
![]() Join Date: July 12, 2005
Location: Australia, if you must know.
Age: 59
Posts: 320
|
Why not?
Kundane and Belm each give you an extra attack per round for both your main hand and off hand if used as an off hand weapon, don't they? |
![]() |
![]() |
![]() |
#19 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
|
Extra attacks can't compare to elemental damage in my opinion. An extra attack can make a stoneskin go down faster, but elemental damage can eat right through it.
|
![]() |
![]() |
![]() |
#20 |
Zhentarim Guard
![]() Join Date: July 12, 2005
Location: Australia, if you must know.
Age: 59
Posts: 320
|
![]()
But if you have the Flail of Ages in your main hand, and Belm in your off hand, you get increased chance of elemental damage and increased chance to slow the target each round.
Belm's / Kundane's extra attack per round is given to the main hand weapon I believe. The elemental damage caused by weapons such as Stonefire and the Flail of Ages don't wear down the Stoneskin, they act to disrupt a spellcaster's next spell casting and cause minor hit point damage. Oui? Non? |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
of Gnomes and Elfs fighter/mages | Ultra Marine | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 10 | 02-02-2006 10:15 AM |
Three questions regarding Fighter/Mages | Pyrenk | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 39 | 08-22-2003 12:14 PM |
fighter or druids battling mages | Iqbal_khi | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 9 | 12-12-2001 06:45 PM |
Question on Fighter/Mages | KittyGal | Baldurs Gate II Archives | 8 | 06-20-2001 10:38 AM |
Can dual classed fighter/mages cast spells while wearing armor? (nt) | Ta Ma Da Ran Lu | Baldurs Gate II Archives | 4 | 12-03-2000 03:23 PM |