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Old 09-06-2003, 01:02 AM   #11
Faceman
Hathor
 

Join Date: February 18, 2002
Location: Vienna
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Their drain counting as magical attack is a glitch I think and therefore the PfMW as well. What should protect you are stoneskins (but I'm not quite sure. Can sb please verify). Also AFAIK they only drain 3INT/hit.
If you really don't want to get hit avoid melee. Have one character run in circles and the others use ranged weapons.
Also it's nice to have a good thief in the party because one good backstab can usually take care of the low-hp Flayers.
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Old 09-06-2003, 02:24 AM   #12
SixOfSpades
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Mind Flayers have:
  • Very high Magic Resistance--don't even bother trying to Magic Missile them. Some good area-of-effect spells would be handy in taking out their Umber Hulks, though.
  • Psionic Blasts (at will) that can potentially Stun any hostile creature in the immediate area. A low Save vs. Spells will protect against it, Chaotic Commands will protect against it, Magic Resistance will not.
  • INT-draining melee attacks. Each successful hit lowers the victim's Intelligence by 5 points, for about 4 rounds. Their THAC0 isn't very good, but 2 or 3 hits will still insta-kill any of the Warrior NPCs in the game. Strikes as a magical weapon and therefore can be blocked by PfMW.
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Old 09-06-2003, 02:32 AM   #13
Xen
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IIRC RoFA also protects your from stun. Or am I worng? [img]graemlins/1ponder.gif[/img]
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Old 09-06-2003, 04:22 AM   #14
Zuvio
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Quote:
Originally posted by Xen:
IIRC RoFA also protects your from stun. Or am I worng? [img]graemlins/1ponder.gif[/img]
RoFA will protect you from stun, but not mind-affecting spells.
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Old 09-06-2003, 04:23 AM   #15
Xen
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Quote:
Originally posted by Zuvio:
quote:
Originally posted by Xen:
IIRC RoFA also protects your from stun. Or am I worng? [img]graemlins/1ponder.gif[/img]
RoFA will protect you from stun, but not mind-affecting spells. [/QUOTE]Thanks. RoFA and Chaotic Commands and off you go. [img]tongue.gif[/img]
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Old 09-06-2003, 06:03 AM   #16
Ironbar
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Join Date: June 7, 2003
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Wow, thanks for all the help.

However, i seem to have missed a chunck of the game. After talking to saelmon(?) he left. I walked into the area with the blue portal and i was transfered into these dark caves. However, i know nothing about any ship. Should i have trusted saelemon?
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Old 09-06-2003, 06:35 AM   #17
Dundee Slaytern
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There is no should. Plot-wise, you miss little. Only powergamers or really, really forgiving people will accept Saemon's offer.
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Old 09-06-2003, 06:36 AM   #18
Faceman
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NO...SAEMON HAVARIAN IS NOT TO BE TRUSTED!!! THIS LYING DECEITFUL...

But back onto topic:

You made a roleplaying decision namely not to trust that windbag Havarian. Now while you might have "missed" a part of the game you would have seen if you had put your faith in Saemon you should actually be happy.

Because you actual role-playing goal is to go after Irenicus NOT to see as many places as possible and with that decision you made you are on the fastest way after the bastard.
One cool thing about BG2 is that you can play it over and over again and discover new things every time. That may range from funny NPC dialogues in the streets of Athkathla to new areas and quests. There's no need to do EVERYTHING during your first run through the game it is not even possible (you had to choose who'd get you to Spellhold - remember?)
So relax and continue your hunt for Irenicus and maybe play the game a second time afterwards to be even more surprised about its dephth.
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Old 09-06-2003, 07:04 AM   #19
Xen
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I go with Seamon just for the sake of The Cloak. [img]tongue.gif[/img]
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Old 09-06-2003, 07:17 AM   #20
Faceman
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I HATE the cloak once ToB is installed and tend to overuse it if not. So it would be kinda ok for me if it didn't exist.
I'd rather like having a spell (lvl9) for that. not like the ones already existing but exactly like the cloak (may it be the SoA or the ToB version): Indispellable, not expiring (or duration like stoneskin), and not limited to a bunch of spell levels.
But even that would be grossly overpowered wouldn't it?
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