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#11 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#12 | |
Zhentarim Guard
![]() Join Date: November 14, 2002
Location: England
Age: 37
Posts: 312
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Quote:
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White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a> |
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#13 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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It may be a bug, but sometimes it just refuses to trigger, other times my hasted characters manage to pass it before it clangs, and other times I just sacrifice a familiar, dimension-door over it...
If everything fails, what if you use Ctrl-J??
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En taro Adun!<br />En taro, mighty Tassadar! |
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#14 | |
Symbol of Cyric
![]() Join Date: June 19, 2002
Location: Northern Ireland
Age: 41
Posts: 1,330
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Quote:
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Minsc - \"Don\'t ask questions better left to aged sages\"<br /><br />\"You must gather your party before venturing forth\". *BANG* shoots him dead |
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#15 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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if it's the one i'm thinking of (and i've always called it "that NASTY trap" in my head, too) you can send everyone thru safely, one a time. better success rate than running thru in a group. [img]smile.gif[/img]
apparently my chars are much smarter than i. because it was aerie (with her terrible pathfinding) who revealed to me that it could be blithely walked around. meanwhile little immy (so dumb sometimes) bolted thru but stopped just this side of safety and got smooshed. of course then vicky refused to make a decision and stood there, holding up the line altogether. trying to gauge the timing, i guess. ![]() so, there i was. shown all the possibilities in one sitting. ![]() V***V
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my best friend is a junkie. what does your best friend do? |
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#16 |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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Regarding "That Nasty Trap," I've occasionally run into a situation where if I send a Summoned creature through to trigger it (twice! must be done twice! [img]smile.gif[/img] ), the character who Summoned the creature dies when the Summon gets squished.
I'm fully patched & all that, of course, so what I've found is that if you have someone Summon something (Imoen is usually good since she arrives with a couple of useless Summons), then have that character run back past the riddle room, then send the Summons through, everything works out fine (meaning the trap triggers [twice], but no harm to the Summoner). - Imrahil |
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#17 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Maybe it's just me, but I have NEVER been able to trigger a trap with a summons. They and charmed monsters can dance on traps all day, but the moment one of the characters get close they get nailed. I recently installed the latest patch, so maybe this is fixed in my game. But I can't tell you how many times I tried to use the Wand of Useless Summons to send some gnolls out to die, and they just walk right over the stupid trap without triggering it.
I didn't know about Mirror Image and Minor Spell Deflection, though. Good to know, as I am planning to play another all-good party next, and Nalia will be my thief until Imoen gets rescued (yes, I can hear the groans already ![]()
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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