Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   If you have no thief... (http://www.ironworksforum.com/forum/showthread.php?t=12802)

Merlin from Amber 05-15-2003 03:04 AM

Lets imagine that there is no thief in your party, just a sorcerer, inquisitor and fighter/cleric. What about the traps ? The way what I use is to activate the trap and see its damage then I'm loading the game, I'm casting the appropriate protection and I'm activating the trap again. Do you know any more intelligent way ?

Glorfindel 05-15-2003 03:21 AM

<font color="lawngreen" face="trebuchet MS"> You could use detect traps with your fighter/cleric and then try to avoid them [img]tongue.gif[/img] ... thats about all you can do though :( </font>

Jon Irenicus 05-15-2003 05:30 AM

Or just memorise where all the traps r and avoid them... If they are not avoidable(some arent) just let one of ur character tank them ;)

TaSSaDaR 05-15-2003 05:34 AM

Make your sorc cast Mirror Image. That would shrug off most traps' damage [img]smile.gif[/img]

In spec. cases, you would want to fall back to your prev. tacktic (PWK trap in ahem... somewhere closely related to all spellcasters [img]smile.gif[/img] ) Or just sacrifice a summon once you detect the trap with your cleric.

IronDragon 05-15-2003 01:59 PM

With the exception of those rare traps that do area damage rather than target specific damage you should have no trouble dealing with traps with a combination of Stoneskin, Mirror image and Minor spell deflection.

Xen 05-15-2003 02:21 PM

Mages,Sorcerers,Druids have Ironskins and Stoneskins...
Clercis have find traps spell...
Fighters relay on raw power and saves i guess...

Firestormalpha 05-15-2003 09:20 PM

Brilliant idea, though you'll have to wait for a few level ups I think, have your magic user cast project image or simulacrum(however it's spelled I don't care, really). and send the clone through the traps. Beware area effect traps though.

Glorfindel 05-16-2003 03:13 AM

Quote:

Originally posted by Firestormalpha:
Brilliant idea, though you'll have to wait for a few level ups I think, have your magic user cast project image or simulacrum(however it's spelled I don't care, really). and send the clone through the traps. Beware area effect traps though.
<font color="lawngreen" face="trebuchet MS">No much more effiecent to use a low level summoning spell if you are going to do it like that... monster/animal summoning I both come to mind ;) </font>

pcgiant 05-16-2003 05:49 AM

Summons can trigger traps? I never knew that...

TaSSaDaR 05-16-2003 05:52 AM

Just once I tried to use a summon to trigger a trap - in Bodhi's Gauntlet, THAT nasty trap, and it refused to be triggered by summon, but my familiar worked pretty cool... had to reload, of course :(


All times are GMT -4. The time now is 03:38 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved