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#11 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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OR, maybe only make two copies of every *non-magical* armour in the game... enchanted armours should be able to fit almost anyone.
Or, maybe, have one or two suits of armour that have that as their specific enchantment... I might have to try this once I get the hang of WeiDU, and finish my NPC-Tweak mod... |
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#12 | |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Quote:
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#13 |
Manshoon
![]() Join Date: May 10, 2001
Location: Horsham, PA USA
Age: 69
Posts: 151
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Some DM's I have played with have made size distinctions for their equipment, and I believe the 2nd Edition rules do include a few provisions about this. I imagine the designers thought it would be too much trouble to implement, especially since it would only piss the players off. [img]smile.gif[/img] With all the junk floating around Amn, I don't see why a few "petite" items would be much of a hassle. And easy to implement with IEEP or related hacks.
A halfling with a halberd is no funnier than a pixie with a 2-handed sword (Wizards and Warriors, Wizardry 8). Or maybe I should say "no less funny." Come to think of it, btw, I can't (off the top of my head) think of a single CRPG game which tries to implement any restrictions based on the size of the character. (Oh, wait -- Wiz 8 does have restrictions on Pixie armor) Maybe the designers were afraid of being accused of sizeism or something. -- Mal
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