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Old 04-05-2003, 02:37 PM   #11
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Quote:
Originally posted by Timber Loftis:
I saw on this forum a way to keep him in your party by TURNING HIM INTO STONE in Brynnlaw. Gurus - can this be done???
IIRC yes,but I think he will turn hostile
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Old 04-05-2003, 09:09 PM   #12
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Various Methods:

1) "Wait for us at the Copper Coronet:" Enter the C.C. via the "Joluv" door, Pause the game, have a character with Boots of Speed run up and re-recruit Yoshimo. He will die, and can be resurrected with no further difficulties. Will not work after BaldurDashing your game: When he dies, he's removed from the party.

2) "Stand right here and let us Petrify you." Can be done at any point in the game, even inside Spellhold itself. It might work, it might not. I've never attempted it myself.

3) "Hold still so we can kill you gently." Then, after the "betrayal moment" has passed, Resurrect him. Will not work--when Irenicus reveals himself, Yoshi is dropped from your party, whether dead or alive.

4) "Boot him & Run:" It might work, it might not--again, I've never tried it.

[ 04-05-2003, 10:27 PM: Message edited by: SixOfSpades ]
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Old 04-07-2003, 07:52 PM   #13
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
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I don't understand "boot him and run"

Didn't Dundee say you could keep him by petrifying him in Brynnlaw?? It would seem, however, that if the Baldurdash fix stops you from getting him in the Copper it would prevent this as well.
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Old 04-07-2003, 08:08 PM   #14
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
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Age: 48
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Move him a good distance away from the party (or send him into some unimportand building) and kick him off the team. Then, quickly take the party elsewhere (such as moving to the Spellhold map) before he can come up to you and say, "Are you sure you want to go separate paths?" That way, he'll never go back to the Copper Coronet, and you can (theoretically) beat Spellhold, then go back to where you left Yoshimo, and he should (theoretically) walk up to you and ask if you wanted him to leave the party, and you can say "No, please stay with the group."
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Old 04-08-2003, 04:40 PM   #15
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
Quote:
Originally posted by SixOfSpades:
Various Methods:
2) "Stand right here and let us Petrify you." Can be done at any point in the game, even inside Spellhold itself. It might work, it might not. I've never attempted it myself.
Imprisonment is very similar, tho I've never tested it.
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Old 04-08-2003, 07:39 PM   #16
jamalez
The Magister
 

Join Date: February 15, 2003
Location: Texas
Age: 38
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Quote:
Originally posted by Vedran:
Quote:
Originally posted by SixOfSpades:
Various Methods:
2) "Stand right here and let us Petrify you." Can be done at any point in the game, even inside Spellhold itself. It might work, it might not. I've never attempted it myself.
Imprisonment is very similar, tho I've never tested it.[/QUOTE]try imp kangaxx
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Old 04-08-2003, 09:49 PM   #17
SixOfSpades
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Join Date: September 16, 2001
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Age: 48
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Quote:
Originally posted by Vedran:
Imprisonment is very similar, tho I've never tested it.
For a character/party with the ability to cast Imprisonment in Chapter 4, you can sneeze your way through the game with or withOUT Yoshimo. (Then again, there is that nifty little Rune of Imprisonment, available as early as Chapter 2.....hmmm.....)
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