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#11 |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
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the one that bugs me is when jaheira starts going on about khalid at the start of BG2. Which is odd because apart from a few diseased gibberlings and some hobgoblins, khalid is usually the first casualty whenever I play BG1 (yes, that's right, as soon as I meet him I send him off to fight ankhegs bare-handed)
ps. took me ages to work out who neb was when i met him in BG2
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#12 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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SPOILERS
> > > > > > > > > >> > > > >> > Actually, a good idea for a mod would be to have the characters you had from the first game be right there when you start. I think it sucks that you get stuck with the generic "this is what we expected you to finish BG1 with" party. I couldn't stand Jaheira and Khalid; I added them long enough to give her the belt of gender change then kicked them out of my party to figure things out. Imoen stayed a thief in my game, so she should start out that way in this game (that way I can get her skills to a solid level then dual her over, if at all). I had Ajantis in my game, so he should be in one of the cages when I start. I also had Branwen, so she should be right there, too. I realize there is a mod (Darkest Day) that has many of the characters in them, but they should pop up in the dungeon if I finish BG1 with them. When you hit the spots where they show up in BG2, then you could just have another, generic NPC there instead. Does it matter if it is Xzar asking you to get Montaron, or another mage asking you to recover his friend from the Harper Hold? Does Coran have to ask you to rescue Safana, or can it just be a never-before-seen NPC asking you to rescue his loved one? Sure, it would take a little programming to change the character encountered based upon who you started the game with, but it would still be a nice plus. BTW, I also hate starting a new character and getting stuck at 89,000 xp. I didn't do that tower of death in ToSC for nothing.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#13 |
Symbol of Cyric
![]() Join Date: May 12, 2002
Location: Atlanta
Age: 37
Posts: 1,360
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**contains minor plot spoilers**
Nerull, the reason Imoen is dual classed at the beginning, is so you will take Yoshimo with you. If Imoen was a regular thief, then why would you pick up Yoshy? Some first time players would say "Hey, i dont need this guy, i have Imoen, she is a pure thief like him, but she has more EXP. Go away Yoshimo!". Its the same reason Yoshimo is the only pure class thief in the game... So you will take him along for plot reasons. Xero
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#14 | |
Lord Ao
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Location: San Antonio, Texas, USA
Age: 54
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Quote:
In fact, a cool mod for BG1 would be to allow the races/classes/kits from BG2 (I don't know if anyone ever did that). It would be cool to be able to start out as a sorcerer, barbarian (how can you be a barbarian if you grew up in Candlekeep?), or one of the kits (the shapechanging abilities of the Avenger or Shapeshifter, though not achieved until a little later in BG1, would be nice in those games). Then you could truly take one character all the way through the entire game without ever having to "upgrade" your character when you hit BG2. Anyway, when I moved from BG1 to BG2 with my conjurer, he had the claw on him but it did not make the trip (it still had the Helm of Balduran in the case, not the claw). Which is fine; though there are some nice helms in BG2, I still think the Helm of Balduran can be on one of your party members throughout the game. I mean, what other helm pretty much boost everything (except elemental damage, but hey, you can't be perfect...without cheating).
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#15 |
Symbol of Cyric
![]() Join Date: May 12, 2002
Location: Atlanta
Age: 37
Posts: 1,360
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Hmm, sounds like a good idea. try posting it in the bg 1 forum and hope someone sees it
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#16 | |
Lord Ao
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Location: San Antonio, Texas, USA
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Quote:
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#17 |
White Dragon
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Location: UK
Age: 44
Posts: 1,893
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It's not the same thing, but Weimer and co are writing BG2 as a MOD for Icewind Dale 2. The possibility exists for BG1 to get the same treatment, making for a true ubermod. This wouldn't give you access to kits, but ID2 uses the 3rd edition class system... so there wouldn't be any kits! [img]smile.gif[/img]
[ 03-29-2003, 09:46 PM: Message edited by: Tancred ]
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#18 | |
Lord Ao
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Quote:
![]() Anyway, thanks for the heads-up. It might be worth investing in IWD2 now, especially if they add the NPCs from BG2 ("Go for the eyes, Boo...").
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#19 | |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
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Quote:
the way I think it works is this. if you had up to 89,000 - you get 89,000 in BG2 between 89,000 and 161,000 - you got the exact amount 161,000 or more (via XP cap remover etc) you got exactly 161,000 in BG2 so you dont do durlag's tower for nothing. mages and bards DO however, lose their spell book, but on the plus side, everyone gets to reconfigure their weapon/thieving skills.
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Sunglasses of Coolness +2<br /><br />Cernd: \"It is with great pride and pleasure that I accept this Most Valuable Player award....\"<br />(from the genius of Six of Spades) |
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#20 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
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Quote:
the way I think it works is this. if you had up to 89,000 - you get 89,000 in BG2 between 89,000 and 161,000 - you got the exact amount 161,000 or more (via XP cap remover etc) you got exactly 161,000 in BG2 so you dont do durlag's tower for nothing. mages and bards DO however, lose their spell book, but on the plus side, everyone gets to reconfigure their weapon/thieving skills.[/QUOTE]Actually, I just repatched my game, and I started a new character, and started out with 161,000 xp. Guess I had an older patch... ![]() Anyway, here's the response I got from the BG1 boards about a mod for BG1: Its possible and in progress, but not in the way you mean. There is no way to put the BG2 kits into BG1. BG1 has no kit support code, I doubt it has all the effects needed, and so on. What is possible is to move the BG1 content into BG2, which allows you to play BG1 in high res, with tab highlighting, in one complete continuous adventure all the way to the ToB final battle. So be on the lookout!
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