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#11 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#12 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
To answer your question, no, Mages do not gain any bonus spells from high WIS.
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#13 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Only Clerics and Druids get bonus spells for high Wisdom. Even Rangers and Paladins get nothing.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#14 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
The stair trap in the Slaver Ship is a "Green lob" trap and should be stopped by acid resistance, but not by stoneskin. I haven't actually tested if acid resistance protects you from that particular trap since I usually dont have any resistances at that point, but I do know that it isn't stopped by stoneskin and I've no reason to believe that it differs from any other acid trap in the game. [ 03-07-2003, 09:57 AM: Message edited by: Rataxes ]
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#15 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Would I have my CDs now, I would be able to take a screenshot of the trap in Mekrath's Lair and the Slaver Ship. Those are the ones that I remember the most( of this particular trap), and by gosh did Stoneskin stop their damage alright.
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#16 |
Dungeon Master
![]() Join Date: October 4, 2002
Location: Caribbean Island
Age: 61
Posts: 85
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There are several more: the City of Caverns, the Guarded Compound, Neb's House, and a few more I can't remember. In my current game I just left the Underdark; as soon as I get to the city I'll try the Illithium quest to check the trap at Neb's house.
[img]smile.gif[/img] |
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#17 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Of this dialogue, the only thing interesting to me is the Green Blob trap in Neb's house, as it's the only one mentioned that cannot be Disarmed.
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#18 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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![]() Imoen taking damage with Stoneskin on ![]() Minsc taking no damage with 100% Acid Res (Note that he has Sanchuudoku equipped) If the images wont load, use this link. [ 03-07-2003, 02:21 PM: Message edited by: Rataxes ]
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#19 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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This is starting to remind of the story of "Do summons expire after you leave the area". [img]tongue.gif[/img] Whereby half say yes, and half say no, and both are right.
Seriously, the IE Engine can be such an enigma sometimes. In any case, I cannot test it out myself now, so I will leave it to the rest like, Jim, Alson or SixOfSpades( and others) to test it out themselves and see what we get. |
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#20 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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I don't doubt that it's possible that the trap actually functions differently in your game due to some mysterious bug Dundee, but you have to admit that it does make perfect sense that the trap deals acid damage, while there's no logical reason whatsoever that it should deal piercing damage, based on the sound it makes and the animation it has? [img]smile.gif[/img]
[ 03-07-2003, 02:34 PM: Message edited by: Rataxes ]
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