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Old 02-15-2003, 10:51 AM   #11
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Jim:
... Right from leaving Mr I's dungeon however, you can get yourself a staff of Rhynn +4, which can hit *any* creature in the game (since no creatures are immune to blunt weapons AFAIK, and +4 enchantment if enough to handle even Demi-Liches).
Heh... Not quite. [img]tongue.gif[/img] Come on, Jim... SixOfSpades will be disappointed.
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of.
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Old 02-15-2003, 11:30 AM   #12
Annatar
Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
Quote:
Originally posted by Alson:
Quote:
Originally posted by Jim:
... Right from leaving Mr I's dungeon however, you can get yourself a staff of Rhynn +4, which can hit *any* creature in the game (since no creatures are immune to blunt weapons AFAIK, and +4 enchantment if enough to handle even Demi-Liches).
Heh... Not quite. [img]tongue.gif[/img] Come on, Jim... SixOfSpades will be disappointed.
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of.
[/QUOTE]You mean the ***SPOILER***
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1: Balor (hmmm that needs +4 I think)in the svribellin (sp?) village at the Underdark

2: Lesser demon lord in the Underdark after the Ritueel (needs +5 isn't it?)
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Old 02-16-2003, 07:34 AM   #13
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Quote:
Originally posted by Annatar:
You mean the ***SPOILER***
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1: Balor (hmmm that needs +4 I think)in the svribellin (sp?) village at the Underdark

2: Lesser demon lord in the Underdark after the Ritueel (needs +5 isn't it?)
Hmmmm, the Balor in the underdark needs only +3 enchantment, and the lesser demon lord +4, so the staff has no problems here.

Quote:
Heh... Not quite. Come on, Jim... SixOfSpades will be disappointed.
Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of.
I'm sure I'm going to kick myself when you tell me, but I can't for the life of me think of the enemy you're refering to...(as long as you don't mean the werewolf in the temple ruins ) Please tell...
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Old 02-16-2003, 09:24 AM   #14
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Spoilers!
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Don't read this if you're intending to do Six's quiz!
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Both the Lesser Demon Lord and yes, the Werewolf in the Temple Ruins requires weapons greater than +4.
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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Old 02-16-2003, 10:40 AM   #15
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Quote:
Originally posted by Alson:
Spoilers!
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Don't read this if you're intending to do Six's quiz!
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Both the Lesser Demon Lord and yes, the Werewolf in the Temple Ruins requires weapons greater than +4.
Annatar and Alson, you are both correct regarding the Lesser Demon Lords immunities. It is definately +5 or higher weapons. Although that's one enemy in the game (and one that I have never fought come to think of it) that Rhynn can't reach.

I'm not willing to give you the werewolf though because:

SPOILER - don't read if you have not yet taken Six's quiz:
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The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit.
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Old 02-16-2003, 01:33 PM   #16
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Jim is right about that Werewolf,
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Spoiler
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I took her on with my evil party and it was just terrible. I ended up praying that Edwin's Magic Missiles would take her out. Thankfully, they did.
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Old 02-16-2003, 08:11 PM   #17
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Jim:
SPOILER - don't read if you have not yet taken Six's quiz:
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The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit.
Don't read THIS either, if you're planning on taking Six's Quiz. [img]smile.gif[/img]
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Actually, when I was playtesting this on my computer, Anath was immune to all +5 or lesser weapons, but Carsomyr+6 took her down in about 3 hits. And yes, I've got both the BioWare and BaldurDash patches, so it may just be a version issue.
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