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Old 01-30-2003, 05:20 PM   #11
Rataxes
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Join Date: November 17, 2002
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Still, none of you have mentioned that you get +1 DEX for giving in to the taint when fighting Sarevok [img]smile.gif[/img]

[ 01-31-2003, 11:52 AM: Message edited by: Rataxes ]
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Old 01-30-2003, 06:27 PM   #12
SixOfSpades
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Quote:
Originally posted by Rataxes:
Still, none of you has mentioned that you get +1 DEX for giving in to the taint when fighting Sarevok [img]smile.gif[/img]
You're right, we should have noted that. Only it's not +1 to DEX; it's +1 to the primary stat of whatever class you happen to be. Warriors get STR, Rogues get DEX, Priests get WIS, Wizards get INT. I have no clue about Multiclass or Dual-classed characters.
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Old 01-30-2003, 06:31 PM   #13
Rataxes
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Ah I see, well I've only ever taken the evil path with a thief, so that makes sense.
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Old 01-30-2003, 06:46 PM   #14
SixOfSpades
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Quote:
Rewards in hell:
FEAR TEAR (the Nymph-skin cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON, Cloak of Bravery

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic, -1 DEX, -2 HP, -15K EXP, +1 ungrateful victim
Evil: +2 to your AC

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP, Blackrazor

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience, Robe of Evil Archmagi, Ring of Protection +2, gold, 12K EXP, scrolls of Time Stop, Sphere of Chaos, Wail of the Banshee

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR, +1 to primary stat of your PC's class
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Old 01-31-2003, 10:17 AM   #15
Dundee Slaytern
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Join Date: June 10, 2001
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Dang, forgot about the XP loss and the statistics' gain. Good catch, SixOfSpades and Rataxes.
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Old 01-31-2003, 11:09 AM   #16
Baros
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Join Date: January 3, 2003
Location: Leeds, UK
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When it's all written down it becomes obvious that there's no consistency to it. I'd have liked rewards that make some kind of sense in the context and related to the test.

The most obvious thing is that IMO the good choices are best with two exceptions - obviously the wrath test and probably selfishness. Since when did hell reward goodness? It goes against everything in literature - surely evil should be the fast route to power, whilst one should sacrifice something for goodness. This exists already in the game - Keldorn sacrifices his happiness and family life for the greater good - what does the PC sacrifice in order to persue the good path through the game? If anything I find it's a constant struggle to be evil...
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