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-   -   Few Questions... (probable spoilers) (http://www.ironworksforum.com/forum/showthread.php?t=11461)

Baros 01-29-2003 11:47 AM

Does anyone have a list of the alternate good/evil rewards in Hell? (a link would do, but I'm very restricted on which web sites I can get to at work)

Also looking for a list of the familiars - which alignment gets what?

Cheers

Sir Exxon 01-29-2003 12:44 PM

<font color="gold">Some from the top of my head, some from Dan Simpson's Walkthrough:</font>

Quote:

Rewards in hell:
FEAR TEAR (the Nymph cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic
Evil: +2 to your AC

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR
<font color="gold">Completely copied from Dan Simpson's Walkthrough:</font>
Quote:

Familiars:

Alignment Familiar AC HP Abilities

Lawful Good Pseudo Dragon -2 24 50% magic resistance, renders
victims unconscious, casts Blur

Neutral Good Pseudo Dragon -2 24 (same as above)

Chaotic Good Fairy Dragon 4 24 32% magic res., casts Invisibility
10' Radius & Mirror Image 1/day

Lawful Neutral Ferret 0 24 50% magic res., 75% Pickpocket,
40% Stealth, 20% Detect Traps

True Neutral Rabbit -4 16 50% Detect Traps, 30% Stealth,
75% resistance to fire, cold, elec

Chaotic Neutral Cat 0 24 20% Pickpocket, 99% Stealth,
50% magic res.

Lawful Evil Imp 2 18 Polymorphs, 25% magic res.

Neutral Evil Dust Mephit 6 24 Casts Glitterdust 2/day, 10% magic
res.

Chaotic Evil Quasit 2 24 Casts Horror, 25% magic resist.
;)

[ 01-29-2003, 12:48 PM: Message edited by: Sir Exxon ]

Baros 01-29-2003 12:52 PM

Excellent /burns

It sucks been stuck at work :(

Dundee Slaytern 01-29-2003 10:49 PM

Dan's walkthrough is incomplete. ;) [img]tongue.gif[/img] ;)

Quote:

Rewards in hell:
FEAR TEAR (the Nymph cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON <font color="white">+ the Nymph Cloak duh ;) </font>

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic<font color="white">-1 DEX, -2 HP, 1 ungrateful victim</font>
Evil: +2 to your AC

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP<font color="white">+ Blackrazor</font>

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience<font color="white">Sigh... don't forget the Robe of Evil Archmagi, Ring of Protection +2 and gold and XP from killing the Dragon as well</font>

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR

Butterfingers 01-29-2003 10:59 PM

I have not yet experimented with this. Spoil me. What I want to know is, how many tests or which tests do you have to fail to change alignment? Say, if I was a good character, what would make my evil side come out? Or, say, if I was evil to the core and wanted to redeem my self? Which tests cause the outcome of an alignment change?

Imrahil 01-29-2003 11:12 PM

The only alignment change you can cause is if you choose any Evil options (yes, even just 1 - IMO it should be "more Evil choices than Good", or allow 1 Evil choice for Neutral Good & 2 for Chaotic Good, but hey, that's just me [img]smile.gif[/img] ). Your alignment will then switch irrevocably (I couldn't even switch it with ShadowKeeper afterwards) to Neutral Evil.

In un-modded games, even a Chaotic/Lawful Evil character will switch to Neutral Evil. I believe it's the Baldurdash fixes that correct that part (someone correct me if it's something else).

There's no way to redeem your Evil character, though - I guess the thinking is that your choices were likely motivated by cost/benefit rather than actually trying to be Good. [img]smile.gif[/img]

- Imrahil

Baros 01-30-2003 04:17 AM

There is a mod that will change the hell quests somewhat, adding a neutral option and making the alignment changes a bit more realistic. The mod is Helltest by Adahn - has anyone tried it?

karlosovic 01-30-2003 07:47 AM

can I add to this question, what are the choices and outcomes of the spellhold confrontation with the demon outside candlekeep ?

Sir Exxon 01-30-2003 10:23 AM

Quote:

Originally posted by karlosovic:
can I add to this question, what are the choices and outcomes of the spellhold confrontation with the demon outside candlekeep ?
<font color="gold">IIRC, you can choose to lose 1 point of either Constitution, Dexterity, Wisdom or Intelligence. ;) </font>

SixOfSpades 01-30-2003 05:15 PM

Dundee's correction of Dan's walkthrough is slightly incomplete. ;) [img]tongue.gif[/img] ;)

Quote:

Rewards in hell:
FEAR TEAR (the Nymph cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON + the Nymph Cloak

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic, -1 DEX, -2 HP, <font color="white">-15K EXP,</font> +1 ungrateful victim
Evil: +2 to your AC

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP + Blackrazor

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience, Robe of Evil Archmagi, Ring of Protection +2, gold, 12K EXP, <font color="white">scrolls of Time Stop, Sphere of Chaos, Wail of the Banshee</font>

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR
[/QB][/QUOTE]


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