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Old 11-27-2002, 03:22 PM   #11
Alson
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Quote:
Originally posted by Rataxes:
Now this particular question becomes all the more interesting, can resistances be lowered below 0?
Yes. [img]smile.gif[/img]
I'm not sure if it effects the damage, though...
Does -50% Fire Resistance will cause a Fireball to do 150% damage?
I think it does, but any Infinity Engine experts might know better... Weimer?
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Old 11-27-2002, 03:28 PM   #12
Rataxes
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Imagine using GWW on a very tough foe without acid resistance, after one round he should be down to -250% Acid Resistance and both the defensive and offensive abilities of the sword should work at almost quadruple effect
It would only really shine vs those with massive amounts of HP, weaker foes would die before having their resistances lowered by a significant amount.
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Old 11-28-2002, 02:31 AM   #13
Dundee Slaytern
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Just a reminder that Paladin can specialise in a lot of weapon types. Those is no need to stick to just one weapon type.

If I remember my lore correctly, the cap for negative resistances is -100%.
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Old 11-28-2002, 04:42 AM   #14
Jim
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Foebane +5 Also seems like one of the very best. Average damage of 12.5, unless the target belongs to one of the specific creature types, in which case it rises to a very nice 18.5 dmg. Is it true that Extra-planar beings are especially common in ToB? +1 Saving Throws is also nice although I think it will almost be overkill by the end of game. Healing 1-4 HP's with each hit sounds extremely promising in conjunction with GWW, recovering an average of 25 HP per round will certainly make me a stronger tank. Is Larloch's Minor Drain affected by Magic Resistance? Does it indeed work on ALL enemies in the game? Does it punch through Stoneskin and/or Mantle-like spells? Best of all though, it can be acquired fairly early and easily
in ToB.
Not 100% positive, but I was fairly sure that Foebane was +5/+6 vs demons, rather than +5 with an *additional* +6 damage done to demons. Surely that would raise the average against these creature types to 13.5, not 18.5?

Just a note, get a fix from Baldurdash for this weapon, since the users MR can prevent the gaining of the extra HP which is mighty annoying, especially if you're dual wielding (which I know you won't be) with the Purifier+5 and additional MR increasing items! It should be blocked by enemies MR however (although no saving throw is allowed for those without MR).
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Old 11-28-2002, 05:24 AM   #15
Dundee Slaytern
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Foebane is 2d4 +5, +1d4, +6 at its' very best.

This will give you an average of 18.5 damage.

For comparison, the Purifier is 2d4 +5, +5 at its' very best.

This will give you an average of 15 damage. Purifier works better as an off-hand weapon though, unless you want to combine it with the Defender of Easthaven. In which case, you get your Magic Resistance and Physical Resistance up the wazoo.

Of course, things get trickier when you factor in Critical Hits.
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Old 11-28-2002, 05:38 AM   #16
Jim
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Foebane is 2d4 +5, +1d4, +6 at its' very best.
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?
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Old 11-28-2002, 06:13 AM   #17
Dundee Slaytern
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Quote:
Originally posted by Jim:
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?
I am under the impression that it is an additional +6, not +1.
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Old 11-28-2002, 07:04 AM   #18
Rataxes
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Quote:
Originally posted by Dundee Slaytern:
Just a reminder that Paladin can specialise in a lot of weapon types. Those is no need to stick to just one weapon type.

If I remember my lore correctly, the cap for negative resistances is -100%.
True, but for role-playing reasons, I want to limit my Pally to one main weapon and a secondary weapon, not two or three main weapons. The main weapon is the one he'll be using pretty much all the time so I need it to be very well rounded, the secondary weapon I'll only use to finish off monsters I cant kill with the main weapon, such as trolls. The weaker the secondary weapon is compared to the main weapon, the better, really.
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Old 11-28-2002, 10:59 AM   #19
Alson
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Quote:
Originally posted by Dundee Slaytern:
quote:
Originally posted by Jim:
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?
I am under the impression that it is an additional +6, not +1.[/QUOTE]And you are correct, according to the Infinity Explorer. [img]smile.gif[/img]
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