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#11 | |
Quintesson
![]() Join Date: August 7, 2002
Location: Oakville (next to the T.O.), Ontario, Canada
Age: 36
Posts: 1,097
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Quote:
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\"King Kong ain\'t got NOTHING on me!\" |
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#12 |
Elite Waterdeep Guard
![]() Join Date: November 1, 2002
Location: wisconsin
Age: 56
Posts: 45
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When I created an entire party through multiplayer and started playing single player, I had one bug. Even with the lantern lit, the characters won't attack enemies unless specifically clicked on and told to. After they kill that enemy they sit there and wait for further instructions, instead of attacking the nearest enemy. Anyone else run into this.
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#13 |
Quintesson
![]() Join Date: August 7, 2002
Location: Oakville (next to the T.O.), Ontario, Canada
Age: 36
Posts: 1,097
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Yes that happened to me too Roderick
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\"King Kong ain\'t got NOTHING on me!\" |
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#14 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
I like it that way though.
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#15 |
Elminster
![]() Join Date: November 2, 2002
Location: ♣♣♣
Age: 39
Posts: 457
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I like it that way also. With the Lantern turned on when ever my thief is hiding in shadows she quickly tries to attack the nearest enemy. That ruins my plan and i do not like such actions.
So i suggest and advice that people play while the lantern is turned off.
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#16 |
Zhentarim Guard
![]() Join Date: September 15, 2002
Location: Washington
Age: 38
Posts: 301
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You can edit the script that you use through the Customize button. Some of them are OK, such as the find traps for the thief. It just saves you the effort of having to click that button in between fights =)
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