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12-03-2001, 05:33 PM | #11 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
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Who needs Baldurash patches? TRUE Archers.... [img]tongue.gif[/img]
Tell me, does the composite longbow only give a +1 bonus to damage with the patch? |
12-03-2001, 05:40 PM | #12 |
Quintesson
Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
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I'm not sure when the damage was droped from +2 to +1 but it was sometime between installing ToB and the most recent ToB patch.
I'd normally agree with you that true archers shouldn't use the patch, but since they weakened grandmastery for game balance reasons, and Dundee is soloing, I think it's acceptable to use. (at least that's what I kept telling myself when I soloed!) They never seem to get bows right. A longbow gives +1 to hit, therefore a +1 long bow has a +2 THAC0 bonus, but have you noticed that a +2 long bow also has +2 THAC0?? Surely this should be +3. The speed factor is also the same. This means that a +1 and +2 longbow are identical!?! Oh well...... |
12-03-2001, 11:50 PM | #13 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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I got the Grandmaster Patch a long, long time ago because if I did not, there would have been no point to having Grandmastery in weapons. You mean with the Grandmaster Patch, I get +1 to damage with one proficiency in any weapon? Woah... ...
Arrows does 1D6 damage ***** in Longbows does +5 damage Archer bonuses, +3 damage Composite Long Bow, +1 damage That gives a range between 10-15. Hmmmm... I guess the times I got 9 damage is because the target had damage resistances. Cool, thanks Jim, thanks Legolas, and thanks to everybody else who helped. [img]smile.gif[/img] [ADD] I think ***** gives +4 damage only though, because I suspect you might be right Jim, that a level 10 Archer gets +4 to damage. Coz I think you do not get any benefits with only *. [/ADD] |
12-04-2001, 07:45 AM | #14 |
Ironworks Moderator
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Oh yeah, a level 10 Archer has +4 THACO and +4 Damage. [img]smile.gif[/img] I calculated the THACO just now and it tallys up. This means ***** only gives you +4 to Damage. [img]smile.gif[/img]
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12-04-2001, 09:29 AM | #15 |
Guest
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quote: if he is an elf thats about another +1 with bows |
12-04-2001, 09:36 AM | #16 |
Ironworks Moderator
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quote: Robin Clym is a human being. [img]smile.gif[/img] |
12-04-2001, 10:45 AM | #17 |
Jack Burton
Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
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quote: you get +2 dam for having ** in a weapon, but no bonus damage for * (it goes off the PnP specialization bonus... partially, where if you specialize (**) you get +1 hit, +2 dam) i'll try and find the chart they use in the game, i could find the PnP listing, but it's slightly different
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12-04-2001, 01:32 PM | #18 |
Jack Burton
Join Date: October 16, 2001
Location: PA
Age: 43
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quote: ok, I found the original chart form bg1 (which the patch restores as the default # of *'s ; + to hit ; + to dam ; # attacks/rnd 0 ; -2 ; -1 ; 1 * ; 0 ; 0 ; 1 ** ; 1 ; 2 ; 3/2 *** ; 3 ; 3 ; 3/2 **** ; 3 ; 4 ; 3/2 ***** ; 3 ; 5 ; 2 does not include extra attacks gained for high level attacks/rnd, by warrior lvl 1-6 ; 1/1 7-12 ; 3/2 13+ ; 2/2 these bonuses are cumulative
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
12-04-2001, 01:55 PM | #19 |
Ironworks Moderator
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Ah... so Grandmastery gives you +3 to hit, I see. Then I retract my previous statement, level 10 Archers only get +3 to THACO and +3 to Damage.
Thanks Morgeruat. |
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