Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-06-2003, 09:04 AM   #171
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
Haven't got that far myself, but I remember Bardez posting on the subject. However he handles it, its got to be contrived.

Bub snikt is known from ages ago. Should be fixed in patch 1.7.

When you installed the patches, did you copy the dialogue.tlk into the main folder? If not it will be in your override folder.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline   Reply With Quote
Old 07-06-2003, 09:07 AM   #172
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
Quote:
Originally posted by Raistlin Majere:
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
Its a bit more then that I think..

*TOB Spoilers - don't read if you haven't finished SOA yet*
/
/
/
/
/
/
I think the improved battles are optional. Ascension also adds more dialogue to certain NPC's, allows Imoen to get the Bhaal powers you had in BGI and early BGII, and the PC to obtain more advanced divine powers. It also improves The Slayer.
Dreamer128 is offline   Reply With Quote
Old 07-06-2003, 09:08 AM   #173
Grojlach
Zartan
 

Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
Quote:
Originally posted by andrewas:

Bub snikt is known from ages ago. Should be fixed in patch 1.7.

When you installed the patches, did you copy the dialogue.tlk into the main folder? If not it will be in your override folder.
Patch 1.7 didn't contain any updates for dialog.tlk, actually... So I suppose it'll be fixed with the next patch.
Grojlach is offline   Reply With Quote
Old 07-06-2003, 09:11 AM   #174
Grojlach
Zartan
 

Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
Quote:
Originally posted by Dreamer128:

I think the improved battles are optional.
But if they're built inside the entire mod, how are they optional, then? Where exactly do I have the opportunity to change any Ascension mod settings? And if I simply have to remove files from the override folder, I realy hope they won't mess up the rest of the game (as pretty much the entire BG1-part is placed in the very same override folder).
Grojlach is offline   Reply With Quote
Old 07-06-2003, 01:40 PM   #175
Dreamer128
Dracolisk
 

Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
Quote:
Originally posted by Grojlach:
quote:
Originally posted by Dreamer128:

I think the improved battles are optional.
But if they're built inside the entire mod, how are they optional, then? Where exactly do I have the opportunity to change any Ascension mod settings? And if I simply have to remove files from the override folder, I realy hope they won't mess up the rest of the game (as pretty much the entire BG1-part is placed in the very same override folder). [/QUOTE]I have never actually played Ascension, but downloading it and doing a re-install might work [img]smile.gif[/img]
Dreamer128 is offline   Reply With Quote
Old 07-06-2003, 01:59 PM   #176
Grojlach
Zartan
 

Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
[quote]Originally posted by Dreamer128:
Quote:
Originally posted by Grojlach:
[qb] I have never actually played Ascension, but downloading it and doing a re-install might work [img]smile.gif[/img]
Perhaps, but I don't want to risk removing some vital parts of the BGT-mod during the installation of Ascension... Thanks for the advice, though. [img]smile.gif[/img]
Grojlach is offline   Reply With Quote
Old 07-06-2003, 02:54 PM   #177
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
It might be possible, youd have to look at the ascension installer and see how it all works. Then you'd need to restore anything that was overwritten when ascension was originaly installed and remove all ascension components.

Its not hard, just mind-numbingly tedious. Unless the dialogue.tlk needs altered, then its both hard and mind-numbingly tedious.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline   Reply With Quote
Old 07-06-2003, 02:59 PM   #178
Grojlach
Zartan
 

Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
Quote:
Originally posted by andrewas:
It might be possible, youd have to look at the ascension installer and see how it all works. Then you'd need to restore anything that was overwritten when ascension was originaly installed and remove all ascension components.

Its not hard, just mind-numbingly tedious. Unless the dialogue.tlk needs altered, then its both hard and mind-numbingly tedious.
And in that case, not worth the trouble. I don't know, I'd also read somewhere in one of the readme-files that you can't even use your BG1-created character in the ToB-part; and adding to that the fact that not much will be added to BG2 itself now that you can't carry over your BG1-party, I have the feeling I'll be bored with BGT long before the Ascension mod will rear its ugly head for the first time.
Grojlach is offline   Reply With Quote
Old 07-06-2003, 03:25 PM   #179
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
You should be able to use a BG1 character in ToB, the problem is that you cant use the import screen, you have to run through SoA.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline   Reply With Quote
Old 07-07-2003, 05:23 AM   #180
Raistlin Majere
Ra
 

Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
Quote:
Originally posted by Grojlach:
quote:
Originally posted by Raistlin Majere:
Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
Ah... Weird he decided to include that particular mod then, a bit annoying as well. Personally I don't care much for all the tougher enemies; I have to admit I prefer the Bhaalspawn just as they are (some were easy, some were difficult enough as they were). While I can understand why others want more of a challenge out of their battles, I mostly play for fun purposes, not to be smeared across the floor during the first 20 attempts just because I didn't use The Ultimate Tactics or because the big baddie is suddenly firing off Imprisonments like a machine-gun (what do you mean, unbalanced and unrealistic?). I'm not that much of a sadomasochistic purist. [/QUOTE]yes, well luckily the enemies arent made that much harder. even more luckily, none of them use improsonment, which is one of the most annoying spells in the game(no-save, bybass magic resistance and all that other funky stuff), basically, its a sure shot killer if you dont have spell immunity.(on top of that, all the really bad enemies are immune to it) only the final battle has been made REALLY hard, but i wont spoil anyone.
__________________
If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One.

"I am become death, the destroyer of worlds."
Raistlin Majere is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Baldur's Gate Trilogy or BGTutu? Klorox Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 04-10-2006 10:14 PM
Baldur's Gate Trilogy MOD. Krowlars Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 10-27-2005 02:29 PM
Baldur's Gate Trilogy Arathor Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 10-18-2004 02:22 AM
Baldur's Gate Trilogy - non-technical Armen Baldurs Gate II: Shadows of Amn & Throne of Bhaal 15 06-20-2003 06:29 PM
Baldur's Gate Trilogy ?? waverider Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 06-17-2003 05:31 PM


All times are GMT -4. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved