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#161 |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Oh, and encountered another bug... For the second time in a row, the game crashed when I was heading downstairs from the first floor in the Jovial Juggler, in Beregost. Not that there's much to do at that floor (only the Paladin-fearing guy
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#162 |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Alright, just realized Imoen, Khalid and Jaheira all have the infamous Belt of Invincibility (because of their value in the BG2-storyline). Every time they get close to death, they run off to the Friendly Arms Inn. Hmm, maybe I'll go for a party with Alora, Skie, Branwen and Xan; at least they don't appear in BG2 (not counting the tutorial).
Oh, and I can't really recall this from BG1... But is it normal for swords to break so easily? I've hardly reached Beregost and so far 4 (!) weapons have already crumbled... Is it part of the BG2-engine which causes non-magical weapons to break so easily? As I can't recall having to buy new weapons every 10 minutes from my previous runs through BG1. [ 07-06-2003, 06:08 AM: Message edited by: Grojlach ] |
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#163 | ||||
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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This on is known, I think there are two stairs down, one of which has a dead travel trigger, so use the other set. Quote:
I could put a mini-mod up to remove the belts ands scripts more easily if you want. Just let me know. Quote:
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#164 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
It includes the ascension mod, and Bardez altered the way TotSC is handled, in an attempt to avoid the discontinuity between BG1 and BG2 where your party gets messed up, but this is still an area that needs some work. Other than that, the game should act as it always did, but there are more than a few bug left in it yet.
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#165 | ||
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Quote:
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#166 | |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Quote:
And at the beginning of BG2 it is assumed your party consisted of yourself, Imoen, Khalid, Jaheira, Dynaheir and Minsc; so what will happen if I had a party consisting of completely different characters, not included in BG2? And what will happen when I had a party consisting of characters who *do* appear in BG2, but who aren't available as npc's, like Xan, Corgan, Safana, Quayle and Tiax - or not immediately available as npc's, like Edwin and Viconia? Will they simply vanish from one moment to another from my party for the sake of continuity? ![]() [ 07-06-2003, 07:05 AM: Message edited by: Grojlach ] |
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#167 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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Ascension is a mod which makes the ToB bhaalspawn battles and the final battle more difficult.
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#168 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Its clumsy, but you will end up in irenicus' dungeon with Imoen, Khalid and Jahiera no matter what you do. All those characters have Havaerian Syndrom, you can chunk them and they will come back. Any other characters will not be present.
If I was a better modder Id do something about it, I would *love* to be able to take my BG1 party all the way through, but to do even a half-assed job of it would take a lot of work.
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#169 | |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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#170 | |
Zartan
![]() Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 44
Posts: 5,281
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Quote:
![]() But andrewas, have you already played the mod so far yourself that you've already reached that particular point in the "trilogy"? [img]smile.gif[/img] edit: Bub Snikt's dialogue is messed up as well; the conversation ends automatically once you're talking back to him. Was that also reported already in the bug report section of the BGT-forum? [ 07-06-2003, 07:53 AM: Message edited by: Grojlach ] |
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