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Old 06-22-2003, 11:47 AM   #151
Korvanik
Elite Waterdeep Guard
 

Join Date: January 25, 2003
Location: Sweden
Age: 39
Posts: 45
Now i have been able to start a game but i start in the Ducal palace and when i enter the world map after the duke tells me to, a window pop up that says An assertion failed in ChDimm.cpp at line number 1246 Programmer says: ChDimm.cpp CDdim:emand: CRes pointer invalid (Check baldur.log for missing Resource). And some windows are not shown in the right way. Could someone tell me whats wrong. I have had all the files iŽneed for a week now and i have still not got it to work so someone please help me so i can start to play bg and bg 2 whit this mod.

[ 06-22-2003, 11:53 AM: Message edited by: Korvanik ]
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Old 06-22-2003, 11:58 AM   #152
Grammar
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Join Date: September 15, 2002
Location: Washington
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I'm afraid that if the BGT Installer.exe did not run correctly, then the mod will not run correctly. I can only recommend that you try the teambg.com forum (if it's up) or look earlier in this thread for help.
Try doing it again from a fresh install. (The reason I asked about distro.ace is that when I put it in the bg2 folder unzipped it eliminated my problems)
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Old 06-22-2003, 12:38 PM   #153
Korvanik
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Thank you Grammar for your help.
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Old 06-22-2003, 01:32 PM   #154
icelus
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More specifically, try here: http://www.teambg.net/forum/?board=94
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Old 07-05-2003, 06:20 PM   #155
Grojlach
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Join Date: May 2, 2001
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Finally managed to download all of the installation files, and after a few hours (!) of messing around I also managed to get it installed... The installation procedures are a bit unclear and chaotic at times and especially the BGT Installer (which was supposed to rebuild the chitin.key) certainly took its time; while the task manager already gave signals that it "didn't respond anymore", somehow after an hour or so chitin.new miraculously appeared either way. [img]graemlins/crazyeyes.gif[/img] Oh, and my BGII-directory is now 8.5 GB-ish (!); a lot more than I'd expected as well. Thankfully I had enough free diskspace, but perhaps they could have added such a tidbit to the readme-file.
I'm glad it all worked out in the end, though. Been waiting for this quite some time already. [img]smile.gif[/img]
I've started a new game with a monk protagonist and I'm currently residing in Beregost; I've encountered no bugs so far, or it has to be the fact that my protagonist character is a lot faster than the other npc's; and not just because he's a monk. It's as if the newly made character is as fast as was common in BG2, while the original npc's are still as slow as they have always been in BG1. Oh, and there's no music in the game either, but I've got sufficient resources of my own to provide worthy substitutes for the lack of game music.
Only other thing I noticed is that the experience gained for memorizing scrolls and opening locks is comparable to that in BG2 - so at the moment, opening a simple lock on a chest gains you twice as much XP as most of the subquests so far. Interesting.
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Old 07-05-2003, 06:59 PM   #156
andrewas
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Join Date: October 2, 2001
Location: Aberdeen, Scotland
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Bardez, for reasons known only to himself, made it so the music isnt installed by any of the .bat files.

You have to copy the music from trilogy-src into your main folder by hand.

Once you've done that you can delete the archive and the trilogy-src folder, which saves a couple of gigs of space. (When I say delete the archive, I mean burn it to CD then delete it).

I havent noticed any speed issues myself, the orignal NPCs seem to be moving at BG2 speed. BG2 handles level 1 characters quite badly though, and bardez has applied more than one dirty hack to get around it. Might be the speed was increased twice or something.

You might be able to use shadowkeeper to correct it. A starting SoA monk and a starting BGT monk both have speed of 2.

The XP for locks & scrolls is a known problem , but balancing it for BG1 would unbalance it for BG2. Its not a massive problem unless you abuse it or have a mage heavy party.
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Old 07-06-2003, 02:16 AM   #157
Lord
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I don't really get what this is. Does this mean that BG1 and BG2 are played as 1 game/1 map, etc? So your characters go directly from BG1 to BG2? This thread has really confused me.
Edit: Does it change the game (any quests or anything) in any way?

[ 07-06-2003, 02:18 AM: Message edited by: Lord ]
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Old 07-06-2003, 05:03 AM   #158
Grojlach
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Quote:
Originally posted by Lord:
I don't really get what this is. Does this mean that BG1 and BG2 are played as 1 game/1 map, etc? So your characters go directly from BG1 to BG2? This thread has really confused me.
Edit: Does it change the game (any quests or anything) in any way?
Well, theoretically, you'll be playing BG1 with the BG2-engine. So npc-speed will be increased (one of the more annoying aspects of the original BG1-game), and you'll be able to play all of the special BG2-kits and the Barbarian, Sorcerer and Monk classes from level 1 on. You'll get experience for memorizing scrolls and lockpicking, and some BG2-only standard weapons - like Katana's - will be available in BG1 as well. It's more of an engine update than really a new game (though I'm still curious how the part between Tales of the Sword Coast and BG2 is dealt with ).
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Old 07-06-2003, 05:30 AM   #159
Raistlin Majere
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Join Date: March 26, 2002
Location: Finland
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Quote:
Originally posted by Andrewas:
The XP for locks & scrolls is a known problem , but balancing it for BG1 would unbalance it for BG2. Its not a massive problem unless you abuse it or have a mage heavy party.
i solved this problem by saving all the scrolls i was gonna scribe, then when i have about 5-10 scrolls i wish to scribe, i use shadow keeper to add the spells and then delete them from the inventory. this way i dont get anymore exp than in the regular bg1. well, actually i do get a tad bit more because of locks, but i try to bash as many as possible...
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Old 07-06-2003, 05:39 AM   #160
Grojlach
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Quote:
Originally posted by andrewas:
Bardez, for reasons known only to himself, made it so the music isnt installed by any of the .bat files.

You have to copy the music from trilogy-src into your main folder by hand.

Once you've done that you can delete the archive and the trilogy-src folder, which saves a couple of gigs of space. (When I say delete the archive, I mean burn it to CD then delete it).

I've copied the music from trilogy.src now to the main music folder... But you're absolutely positively sure that the trilogy-src folder with all of the Area-info is not necessary to run the game? [img]smile.gif[/img]
(and I still have the .ace-files as well; easier to save and burn, in my opinion).
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