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#1 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Recently started working on a website, with facts, hints, spoilers etc. about a couple of CRPGs.
Anyway, I have not yet started to write all the stuff, so no links or anthing are working yet. But I plan to have included in each 'game': -NPCs/Henchmen -Items + locations -Walkthrough/Maps -General cheats -Links This is what I got so far. And no, I will not write a walkhrough myself, atleast not yet. [img]tongue.gif[/img] Anyhow, so far it looks like this: http://www.geocities.com/castledaystar What I want from you, is feedback. Mainly, what is good, what is bad, suggestions on improvements, etc. Remember that this is only a 'draft'. I hve many more ideas myself. [img]smile.gif[/img] PS. Don't mind the BG2-swords. They are only there for me to see how the scrolling looks. [img]tongue.gif[/img] |
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#2 |
Guest
Posts: n/a
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It looks pretty enough, but it doesnt fit the window. I don't know the proper terms for it, but it opens up an IE window and I have to scroll left to right...I think it should autosize or auto font size or some such..
[ 11-26-2002, 01:35 PM: Message edited by: MagiK ] |
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#3 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Yea, I got the same problem...
But, It really does look quite good!!!!! [ 11-26-2002, 05:31 PM: Message edited by: Sir Goulum ] |
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#4 |
Elminster
![]() Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
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It fits perfectly in IE for me. The navigation menu is perhaps a bit big, but is doesnt really matter. I prefer content over looks. Your going to have a walkthrough, maps, and items for several games? Thats going to be alot of work! Just look at how long its taken me to get this far for my bg2 site, but im lazy. Im definitely going to finish it this holidays.
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[img]\"http://unrealpowerhouse.ozforces.com.au/lich_des.gif\" alt=\" - \" /><br />[url]\"http://www.flatface.net/~itemsmart/\" target=\"_blank\">The Items Mart</a><br /><br />[url]\"http://www.flatface.net/~itemsmart/misc.htm\" target=\"_blank\">Monster Enchantments and Immunities List</a> |
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#5 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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If you`re using a rollover, you should use one-load... makes the buttons work faster. [img]smile.gif[/img]
But err... auto generated code... you`re better off raw-coding, you can control it more. ![]() Especially when it comes to Yahoo page builder [img]graemlins/uhoh1.gif[/img] EDIT: BTW - The page looks good in 1024 by 768 resolution, but is far too big for 800 by 600. [img]smile.gif[/img] [ 11-27-2002, 12:35 AM: Message edited by: LennonCook ] |
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#6 |
Account Removed by Request
Join Date: September 9, 2002
Location: Canada
Age: 37
Posts: 534
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cool
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#7 |
Symbol of Cyric
![]() Join Date: September 15, 2002
Location: Peterborough, ON, CANADA
Age: 61
Posts: 1,394
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Not bad. I'd lay off a lot of animated stuff, it doesn't serve much real purpose and it eats up resources that slower machines can't handle too well - and yahoo already loads a lot of shite along with your page (popups and java windows) as it is.
Someone else already mentioned auto generated code; I agree. Starting with auto generated code is fine to get the basic look down, but I find that the extra control of hand-coding to finetune a page is irreplaceable. Has anyone mention nested tables yet? I'm still finding new uses for them...great stuff.
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If I say \"Eject!\" and you say \"Huh?\" - you\'ll be talking to yourself! - Maj. Bannister, <b>Steel Tiger</b> |
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