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#21 | |
Ironworks Moderator
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A quick check and... ...
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#22 |
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I wouldn't say to heck with C.F. I would say dual wield [img]smile.gif[/img]
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#23 | |
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~ ~ ~ ~ ~ ~ ~ ~ /me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury. |
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#24 | |
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~ ~ ~ ~ ~ ~ ~ ~ /me looks at Celestial Fury, looks at Hindo's Doom, throws away Celestial Fury.[/QUOTE]It looks like I'm going to have to find this Hindo's Doom. Since I've finally beat Irenicus! Yes! I kept using my earthquake/insect plague(gotta love those Planeters) on him until he's finally laying flat on his back and I walk up with one foot on his chest and let out a mighty roar of victory. If I knew how to take and post some screenshots I would have. I did take a casualty however. His hatred of magic cosumed him in life as it did in his demise. He served valiantly until the end. [img]graemlins/crying.gif[/img] RIP Valygar Corinthal(spelling). On to TOB. ![]()
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#25 |
The Magister
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Location: Berkeley, CA
Age: 47
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You would be one of only two people I know prefer Hindo to Fury. Presumably you're talking about Hindo +4, which is only available for the last two stages in the game (you get Hindo's Hand in the Abazigal Dungeon, so you have Sendai, Balthazar, Watcher's Keep and The End in which to enjoy it).
The Magic Resistance bonus can be very nice, but the big kicker is the built-in death ward. The problem here is that most people play with parties and most parties have a cleric, so getting death ward is not a big deal. If you are playing a solo F/T or F/M or T/M, you don't really need death ward: by that time in ToB your level is so high that you can do all of the tricks a normal high level mage can, so you won't really get scratched. A solo fighter, however, might find Hindo to be quite useful. Sanchu looks strong but is mostly defensive. I'd rather have Fury stunning something than deal a bit of extra acid damage. |
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#26 | |
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<img border=\"0\" alt=\"[repuke]\" title=\"\" src=\"graemlins/repuke.gif\" /> <br />\"TORM TAKE YOU!!\" |
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#27 | |
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