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#1 |
Elite Waterdeep Guard
![]() Join Date: August 27, 2004
Location: Richardson, tx
Age: 54
Posts: 27
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I'm working on a bg2 modding project, and have been given permission ot use a set of 3d models in my project, but the software I'm using wont handle the render. Is there anyone that would be willing to assist me with this?
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#2 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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What program are you using?
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#3 | |
Elite Waterdeep Guard
![]() Join Date: August 27, 2004
Location: Richardson, tx
Age: 54
Posts: 27
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Quote:
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#4 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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BG2 is sprite based. Are you talking about rendering their moves out and cutting each render into a sprite clip? I have never heard of that program. What is the actual file ext? You can download truespace3.01 for free now, and import it, if it's like a .3ds file, and run the animation, and set the output to TGA, render out each frame as a tga and then go into adobe and drop the background out with alpha. then bif it.
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#5 | |
Elite Waterdeep Guard
![]() Join Date: August 27, 2004
Location: Richardson, tx
Age: 54
Posts: 27
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Quote:
http://www.rodluc.com/download.htm I have the 3d artists permission to use all of his models in my BG2 modding project, as long as I give him a by-line and put his link in the credits. I need them rendered in a proper scale and isometric view for use in Infinity engine maps.. my (freeware) software can't handle it.. hey he has a new one.. Doh! this is getting frustrating. [ 09-18-2004, 12:41 AM: Message edited by: Chevar ] |
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#6 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Holy crap! I've been to that exact site and leeched all those models as well! [img]smile.gif[/img]
I planned on using them in the remake of the goldbox game engine I and many others are working on. I know exactly what you mean about the angle. I used an angle as well, and it was the the 'overland map'. I do all the stock art for Dungeon Craft (DC) as well as a few others, and have been modding since the old loderunner days ![]() I'll see what I can render out, it may be a while, I have a load of work I'm working on--releasing 2 new comic books and my NWN mod.. Did you download that Truespace 3 full version yet? It's SO easy to learn btw, and is EXCELLENT for game making as well as website graphics! [ 09-18-2004, 01:20 AM: Message edited by: Ziroc ] |
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#7 |
Elite Waterdeep Guard
![]() Join Date: August 27, 2004
Location: Richardson, tx
Age: 54
Posts: 27
|
Honestly, no I haven't even looked into the truespace free sw.. I'm so bogged down it's incredible.
I've been modding for a long time as well - not loadrunner tho' I had a blast playing it, but never modded it.. my first real effort was a DOOM1+2 mod which changed a lot of the sprites, and increased rate of fire, and projectile types.. BFG5000 hyper-rocket cannon kind of stuff.. "Doom Carnage" was never released unfortunately.. and I lost it in a drive crash ![]() in any case.. Luca's actually really nice. All I include a name and a linkin the credits, and I'm good as gold.. I'm hoping to have a release near the end of next month.. I have about 50 maps to make (guessing), and I'm turning out 2 every three days at the moment - which isn't nearly enough. Spending the time to learn new software, and figgure out how to scale render and set iso will have a major impact on my schedule. I'm trying to get it out before my novel get's back from my editor.. because once that happens I have to make corrections, and get back to work on my book. |
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