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Old 04-27-2004, 12:58 PM   #1
Mister Natural
Manshoon
 

Join Date: January 25, 2002
Location: St. Louis
Age: 67
Posts: 165
Finally word getting out on KOTOR 2.
http://gamesradar.msn.co.uk/news/def...sectionid=1584
Being developed by Obsidian Entertainment. Those fans of the Baldur's Gate series along with other treasures such as Planescape Torment might be familiar with the name Feargus Urquhart.

[ 04-27-2004, 12:59 PM: Message edited by: Mister Natural ]
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Old 04-27-2004, 02:20 PM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Looks interesting but shouldn`t this be under the Miscelleaneous Games fourm?
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Old 04-27-2004, 03:46 PM   #3
Paladin2000
Fzoul Chembryl
 

Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 53
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Mmmmmm....yummy. *drool* *drool* Expected released date somewhere Feb 2005, damn... so many months to go.
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Old 04-27-2004, 06:51 PM   #4
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
lol paladin . i cant wait as well .
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Old 04-28-2004, 08:26 AM   #5
Nickzilla
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Join Date: February 25, 2004
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Can anyone copy and paste the details? Im accessing from college and im bound by cyberpatrol
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Old 04-28-2004, 09:21 AM   #6
Harkoliar
Jack Burton
 

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Quote:
Knights of the Old Republic 2 first details




[27/04/04 11:31]
The awesome KOTOR sequel is out of the bag. We give you The Sith Lords...


BioWare's Star Wars: Knights of the Old Republic was - to some of us - the best game in 2004 and clearly one of the titles of the year regardless of your genre bias. It comes as no surprise that publishers LucasArts have confirmed a sequel is in the making, but it's welcome news and here are the first details.

The game is called Knights of the Old Republic: The Sith Lords and is being developed by Obsidian Entertainment - a trusted developer that Bioware have a strong relationship with.

It's worth making it clear at the outset that the game mechanics, gameplay and structure remain pretty much the same as the original. So expect light and dark mechanics, free roaming gameplay, open structured story, three-character party, very similar battle interface, the Ebon Hawk, Pazaak, swoop racing and so on. However, there are quite a lot of tweaks, additions and general fiddling with the game engine.

Sith Lords is set five years on from KOTOR's conclusion: the Republic has spiralled downward into a vicious free-for-all, the Jedi have disbanded after a civil war and you play the last remaining Jedi. Ooh, we like.

So, unlike in the first game you actually start out as a Jedi. However, this is a bit of red herring. You still won't begin the game with a lightsaber and your Jedi Force powers will be limited as before. But hey, you've just returned from exile and the world's a mess - it takes time to get back into the flow. Not that much time though, and you'll be getting your hands on a lightsaber and ramping up those Jedi powers long before frustration sets in.

So what are the real differences? Well, your leanings towards the light or dark side now has an effect on your party. Start going dark and your team will be influenced by your nefarious ways and begin acting likewise. Which all makes sense to us as it did seem a bit strange that you could be holier than thou or sadistically warped in the first game and it made little difference to those around you beyond the odd 'tsk' here and there.

Also new is the choice of two different weapon configurations that is applied to each character and which works off quick-selection buttons - so flipping between the two during fights should be a breeze. We really like this, it's simple, easily applied and yet will make battles all the more instinctive, while giving you something else to tinker about with when sorting out your characters.

It appears that the upgrading element in the game has received some attention. Travelling the seven worlds of Sith Lords you'll pick up plenty of gear and while upgrading works similarly to KOTOR's system, now your balance of skills will play a greater role on whether an upgrade is available to you.

We're told to expect more side quests this time around, and that's probably the best news of all. The fact that more quests will involve picking just one of your allies to accompanying you at certain stages is pure icing. New Force powers are naturally included into the mix. So far we're aware of Dark Side Rage, Battle Meditation (in the first game but not available to your character), Force Sight and Force Clairvoyance.

It all sounds so yummy and, to be frank, it can't come quickly enough. However, Xbox and PC fans of the game will to wait until February 2005 to play it on their respective formats. Still, we have no doubt whatsoever, that it will be worth the wait.

based from the article.. there ya go
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Old 05-03-2004, 08:56 AM   #7
Megabot
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Join Date: October 18, 2003
Location: Oslo, Norway.
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That is good news [img]smile.gif[/img]

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Old 05-03-2004, 10:35 AM   #8
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I hope the game delivers as well as it was preached and praised up to heavens. unlike some of the released games nowadays.
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Old 05-10-2004, 04:01 PM   #9
Sythe
Ra
 

Join Date: May 19, 2002
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Age: 36
Posts: 2,365
Oh goody can't wait!
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