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#21 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Quote:
And I'd assume you were lost in the Bitter Coast, because that is the most desolate region out there. But certain areas are designed to be harsh and unihabited, while others aren't. [/QUOTE]Well I moved on to games that are designed to be lively and inhabited. [img]tongue.gif[/img] Edit: Exploring the wilderness when there is something to see and find is fun, but just walking around in empty forests and mountains with no way to know how to get out is not. I liked exploring around in Baldur's Gate 1. The main map showed me where I was in the world, and I was sure every area would have something to see. I liked Might and Magic for the same reason. I wasn't just walking around with no sense of direction in a computer generated filer landscape. I found Morrowind to be just too big and empty. I would have probably liked it way better if it was half as big, and if there was both a minimap and a worldmap that showed me my exact position. [ 08-29-2004, 10:19 PM: Message edited by: Luvian ]
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#22 | |
Guest
Posts: n/a
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Quote:
And I'd assume you were lost in the Bitter Coast, because that is the most desolate region out there. But certain areas are designed to be harsh and unihabited, while others aren't. [/QUOTE]Well I moved on to games that are designed to be lively and inhabited. [img]tongue.gif[/img] Edit: Exploring the wilderness when there is something to see and find is fun, but just walking around in empty forests and mountains with no way to know how to get out is not. I liked exploring around in Baldur's Gate 1. The main map showed me where I was in the world, and I was sure every area would have something to see. I liked Might and Magic for the same reason. I wasn't just walking around with no sense of direction in a computer generated filer landscape. I found Morrowind to be just too big and empty. I would have probably liked it way better if it was half as big, and if there was both a minimap and a worldmap that showed me my exact position. [/QUOTE]True, very true. But it adds a sense of realism to the game, afterall not every part of the woods has places. However, I can see where you are going with this and I also agree that they should maybe have some of the wilderness with some sort of hidden temple/ruin or something. |
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#23 |
The Magister
![]() Join Date: June 7, 2004
Location: A room - Quite nice really.
Age: 34
Posts: 133
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Ruins would be good, but i liked trekking through a desolate swamp. it was fun, trying to guess how far i was from anywhere. i went there because i wanted to, and mangaed to get to Gnaar Mok.
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God isnt in today. |
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#24 |
Drow Warrior
![]() Join Date: May 29, 2003
Location: USA
Age: 37
Posts: 280
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The Morrowind world needed to have more... Stuff in it. Definitely. In the wilderness, more passive animals, more sounds, more trees, more underbrush... Definitely more bandit camps and ruins and dungeons. Also, one big problem I have (even though it's pretty menial) is that when it rains, you can't go anywhere for cover. I mean, not that the rain is bad, but if you go under a rock or tree or roof, the rain is still falling. It is annoying.
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[img]\"http://logo.cafepress.com/3/3269.298243.jpg\" alt=\" - \" /><br />\"Never think that war, no matter how necessary, nor how justified, is not a crime.\" ~Hemingway |
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#25 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Quote:
Many games have broke with the norm or done the 'impossible' and were released and received without a hitch.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#26 |
The Magister
![]() Join Date: June 7, 2004
Location: A room - Quite nice really.
Age: 34
Posts: 133
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I never found glitching too bad a problem, but, im a freak, so dont listen to me. however, i do agree with Dadams1 about the wierd rain thing. maybe some simple rain sound and lighting effects to replace the rain flying through the roof in a now-ruined masterpiece of a climatic battle, a-la every old-styled melodrama in the known universe.
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#27 |
Welcomed New User
![]() Join Date: March 29, 2004
Location: NYC
Age: 50
Posts: 2
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One more small thing I'd like to see fixed...aiming, specifically when firing at an angle downward. It never felt very accurate.
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#28 |
The Magister
![]() Join Date: June 7, 2004
Location: A room - Quite nice really.
Age: 34
Posts: 133
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really? I guess that explains not being able to hit the mudcrab thing. i agree then
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#29 | |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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Quote:
The map that originally comes with the game is good enough to show me where I am and where I'm heading ( you can switch between local and world map ). It takes some time to get used to it. |
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#30 |
The Magister
![]() Join Date: June 7, 2004
Location: A room - Quite nice really.
Age: 34
Posts: 133
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I never found any trouble, you just need to know where your facing.
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