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#11 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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why use dart to fizzle spells? magic missile/acid arrow worsk just as well - and are more accurate. i suppose you might run out, but i have three mages.
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#12 |
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 44
Posts: 6,541
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quote: Because a lot of creatures have magic resistance. I'm talking about TOB specifically, but also in BG2, if a mage has cast a Spell Trap or Deflection Spell, you will have to dispel that first. Also, if you use darts of wounding, the damage will continue over a period of time (poison), making spellcasting very difficult, and a dart of stunning is effective for much longer as well. [img]smile.gif[/img]
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#13 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Darts of Wounding: Deals poison damage at a rate of 1 per second.
![]() You can also torture Goblins by hitting them once and watch them slowly die in agony... or is that too sadistic for your taste? ![]() ToB Item Spoiler ~ ~ ~ ~ ~ ~ ~ ~ Staff of the Ram +6 15% chance target is knocked back and stunned with each hit. +6 THACO bonus Damage: 1D6 + 12 crushing + 4 piercing ![]() ![]() ![]() That is a minimum of 17 base damage! And maximum 22 base damage. If you grandmaster in Quarterstaffs, maximise Two-Handed Weapon Style and add STR bonuses... ... *drools* |
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