Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 11-10-2001, 07:37 PM   #1
Tiamat
Banned User
 

Join Date: October 6, 2001
Location: In Abyss
Posts: 1,181
Only 1 rule- not 1-hit-die-die peoples (Dethm'hn deals 1000000000000000000 damage with one blink)


Lemme christen thy thread with a Hero and Villain..........


Rokko
Hp: 449
Race: Human
Class: Drifter
Attacks: Rokko Longsword +4, Rune Art, Greater Plane Drifting
Damage: Rokko's LongSword (when he wields it): 4D10 (or forty damage how ever you write that in DnD Terms) Rune Art: Varies from spell to spell.
History: Rokko, like all Drifters, is the natural faith/fighting style opposite of Salsbru, a more lawful/good powers-like fighting style. Plane Drifters (or drifters), dont actually have their own fighting style...... its mostly just an art of plane walking and matrix-esque fighting style that takes years of training and practice to truly master. Anyway....... back to R-O-K-K-O! Rokko's sword will reduce to a mere +2 if Rokko is defeated, the sword simply slowly lose power and it eventually turns to dust! Thats because Rokko is a chosen of Rokosis, the father of all "Warriors of the Blade" and enables him to use the sword's special powers- when he wants it to, his sword can go from anywhere from a +1-+7 instantly!
To reach +7, Rokko must invoke exactly 6 points of strength to achieve the power! He can turn the magic off... but to turn it back into a +1+ he has to sacrifice a strength and a con point! ( these regenerate each day)
He tends to wear items that enable him to maintain good strength and con (if he wants to go to like +40+.... he must sacrifice points from every stat!) He can be commonly be wearing girdles of giant strengths and rings and medallions to gain extra bonuses fur boss and regular battles! YUR TURN!
Tiamat is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Heroes of Might and Magic 4.. Better than Heroes 3? uss Miscellaneous Games (RPG or not) 9 10-02-2002 09:41 PM
Heroes of Might and Magic 4.. Better than Heroes 3? uss General Conversation Archives (11/2000 - 01/2005) 3 09-20-2002 08:21 AM
A really old but interesting thing: Top 10 Villains by GameSpot uss General Conversation Archives (11/2000 - 01/2005) 7 06-22-2002 07:19 PM
Party of malcontent, villains... Kingenigma Baldurs Gate II Archives 0 11-20-2001 07:25 AM
Hit Points of Villains Bahamut Baldurs Gate II Archives 9 01-02-2001 11:55 PM


All times are GMT -4. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
©2017 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved