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Old 01-30-2002, 01:02 AM   #1
Niminah
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Could someone please expain what the weapon's number's mean? For example how much damage would a weapon the did 1D10 +1? Also how does THACO work? Thanks lots.
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Old 01-30-2002, 01:47 AM   #2
Auraleus
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xdy = roll x amount of y sided dice
1d4 = 1-4 damage
3d6 = 3-18 damage
etc

THAC0 = To hit armor class 0
if THAC0 = 10 and the enemies ac = 5, then
10-5=5, so you would need to roll a 5 or higher to hit the enemy
low THAC0=good

you can turn rolls on in the game options menu if you want to see whats going on besides damage
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Old 01-30-2002, 02:32 AM   #3
Mourn Yauntyyr
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Welcome to Ironworks Niminah! Enjoying this weather we're having? (I live in Lawrence.)
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Old 01-30-2002, 04:47 AM   #4
PeeWee
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As said above, ya got two numbers to look for.

THACO deals with the "to hit" number. Normally when it is your turn, you roll a 20 sided die. Say you rolled a 15. Remember this part. Yuo first need to see if you will hit anything before we roll dice for damage.

The computer will give you a THACO number and as you level up it should go down. You can check your THACO number by hitting R for the character "report". Look at your THACO numbers. I haven't paid it much thought but I think there is your base THACO and your modified THACO number there.

Let's say you have a fighter that is lvl 10. His THACO number is generated for that level to be 16, for example. There are factors and variables that control if you hit or miss behind the scenes.

THACO = to hit armor class 0 means that. Thats alrdy your number you need to hit an npc with armor class of 0, which from above for your lvl 10 fighter is 16. The lower the armor class the better defense. So if a monster doesn't have armor class of 0 but a higher crappier armor class, then naturally you dont have to roll a high number. You can hit with a lower number than 16 which is better.

So now the game looks up the npc's armor class behind the scenes and sees that it's 6. It will then subtract the 6 from your THACO number to compare it with your "roll".

Subtract npc armor class of 6 from your THACO of 16 and you get 10. 10 is the number you have to "beat" on your roll... but alrdy you have rolled a 15 and so now the game says you hit the creature.

You also have THACO modifiers on weapons. some say THACO +3. This just adds three to your roll number. If it added 3 to your THACO number, it would be crap. You want low THACO to get a low number to beat on your roll. don't confuse this with wanting a weapon with a low thaco number.

to win roll you have to ---> YOUR roll + THACO modifier on weapon > Your base THACO number - NPC armor class which is called AC.

this is just a simple way of how I look at it.

Some can say that you don't have to look at it that way but take the thaco modifier of a weapon or item you have on and when it's a +3 you can "subtract" it from your base thaco to get a lesser number.

To win the hit ----> Your die roll [has to be greater than] Base thaco of your guy MINUS + THACO modifiers of yours MINUS ac from npc.

15 > 16 - +3 - +5 ..... If there is a - + sign together, that number will be a negative. ++ gives you a positive number.... - - gives a positive number.


If I'm dead wrong here, I'll get corrected soon enough.


Then you have the dmg dice. after you have a success for the hit, you then now determine your dmg.

You will see dmg something like this:

1d4 +2, 2 hit +3 poison, and so on.

first number is the amount of times you roll the die. A hit die is an 8 sided die. So 4d +3 is 4 rolls of an 8 sided die. then you take that sum and add 3 to it.


there will also be captions stating whether or not the npc you are attacking needs to make a saves throw.

sometimes there isn't one made. If you hit, that +3 poison should stick unless the npc has immunity or a high resist which is a high save.

Some weapons specifically tell you that even if a monster or npc has immunity to that type of dmg, once it gets hit, it will still suffer.

I don't know how strength plays a roll on dmg. Nor do I know how resist/weaknesses play a roll on dmg.

Ppl say it simpler than I, but it's late and I have too much time it seems. I still wonder how some of the dmg is calculated but I've explained it enough I'm hoping here that even IF I forgot, I could come back here and not question if thaco was your roll number and all that mess.

Now to try out my first sig...
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Old 01-30-2002, 05:43 AM   #5
PeeWee
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Oh btw, there are also different level factors when considering the to hit success. Dunno about this one but just read it in the manual somewheres.
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Old 01-30-2002, 02:43 PM   #6
Chris77Se
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Damage also increases with strength, there should be a table in the manual. Also, if you weapon has a magical bonus, it is a) deducted from your Thaco and b) added to the damage you weapon does. So, lets say, you have a strength of 17 (+1 to-hit-modifier = -1 Thaco / +1 to damage done) and wielding a sword +2:

Your Thaco is reduced by 3 (1 for strenght, 2 for the magical weapon)
Your damage will be then: 1d8 +1 (strenght) + 2 (mag. bonus) = 1d8+3

Also, most weapons do more damage to giant sized creatures (e.g. a sword does 1d8 against small and medium foes and 1d12 against large ones).

For further information see http://db.gamefaqs.com/computer/dosw...nd_dragons.txt
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Old 01-30-2002, 05:14 PM   #7
PeeWee
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quote:
Originally posted by Chris77Se:

For further information see http://db.gamefaqs.com/computer/dosw...nd_dragons.txt




I saved this site info too. Took a bit of time finding it since the site doesn't let ya link to the *.txt file. Found the page none the less and did some reading. Seems I'm right on the core part of it before the add in of str/proficiency/other things here.

This is what gets me tho:

[QUOTE]

Level of Proficiency Points Spent Bonus to Hit

Non-Proficient 0 -2 (Warrior)
-5 (Wizard)
-3 (Priest or Rogue)
Proficient 1 0 (no penalty)
Specialized 2 +1
Master 3 +3
High Master 4 +3
Grand Master 5 +3

As you can see, a Wizard using a weapon that he isn't proficient in will result in a steep penalty, so he could have 20 THAC0, but because he is using the wrong weapon his THAC0 leaps up to 25.

[/QUOTEBLOCK]

Does BGII follow this part of the ruleset? I thought you would only suffer a -1 penalty for not being proficient(and I was thinking this was part of the core rule). Sure I read that somewhere. If that penalty chart is actually what we go by in BGII, then I need to check my weapons over. I play in normal right now so I'm questioning how much different it is from core rules.

REALLY REALLY thanks for posting that info. I've tried to read up on some rules but got stuff from ppl explaining it like how I was - ambiguously.

Time to read thru that and see what happens when you have dual class characters like a rogue and mage using a short sword....like if that's even possible and what sort of penalty might be there.

Like: ya get a rogue who is proficient in short sword and around level 9 you switch over to mage, what happens to the short sword and your proficiency slots? Does the sword get "redded" out? And when your mage catches up to the rogue, does this allow you to then continue to use that sword and if so with a penalty on the mage side?


Well, I'ma read thru and see if info is there. Thanks again.
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Old 01-30-2002, 07:20 PM   #8
Chris77Se
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ups, yep, you are right, it is cannot be linked. Next time I will try my links before I post them

But anyway, the webpage www.gamefaqs.com is a quite valuable source. There are several more BG-FAQS, Walkthru's and other stuff...
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Old 02-02-2002, 09:13 PM   #9
Niminah
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(to Mourn Yauntyyr)
Yeah the weathers great [img]smile.gif[/img] . But I got 3 days snow days so im happy.
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