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#11 |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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since everyone nearly does what i usually do... i do have my own special spells i like to memorize...
group distractions: horror (against groups... this simple spell works wonders) emotion triggers: contingency: stoneskin sequencer: use 3 magic missles spells that you can get a total of 75 damage instantly offensive: fireball for the pesky creature abi-dazim horrid writing magic missle flame arrow- for trolls defensive: spell reflection (although you can get the cloak of cheats [img]smile.gif[/img] ) spell turning stone skin shapeshift into greater werewolf.. level 9 spell.. works wonders in healing when you are going to die note: the staff of power can provide you a very neat protection spell that last a very long time summoning: skeletons and more skeletons equip: boots of haste robe of vercona amulet of power 2 "different" wizard rings so thats not a cheat staff of power well thats what i did since im a necro. that is why illusion spells were never my forte
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#12 |
Drow Warrior
![]() Join Date: December 11, 2001
Location: Canada, AB
Age: 40
Posts: 264
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Solo mage(I was Invoker) calls for the Staff of Magi(or whatever its called, haven't touched game in while). Use its equipping invisibility property constantly. When I fight cowled wizards in city, if they begin to cast a spell, turn invisible and the spell will fizzle unless its something that is area effect or is protective. Rather cheap, but it saved my skin several overwhelming fights in the game. Also cast sphere of chaos in a group of enemies, turn invisible and run out of its area effect. Fun! Remember, it is a little cheap.
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#13 |
The Magister
![]() Join Date: January 30, 2002
Location: canada
Posts: 101
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It might just be that im a old pnp player but most of these suggestions don't have much imagination something like a stick cloud & skeletons togather combo there all either disable or damage not a combo of the two another good combo is hold or the like and a area of effect spell like ice storm the longer there there the more it hurts hope this helps even though I know its a old post.
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The ballance must always be preserved |
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#14 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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You do not need to hold the enemy if they die within the first round anyway.
![]() But seriously folks... in the beginning when your Mage is low level, Web and Spider Spawn is a good combination. Finger of Death is good... when done in overkill. ![]() |
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#15 |
The Magister
![]() Join Date: January 30, 2002
Location: canada
Posts: 101
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yeah that was a good point but there are alot of things you won't be able to talk out first round and for the long haul you need a good combo of spells just wish game were able to use spell like in pnp I usually picked spells that no one used and used them in abstract ways like enlarge/shrink shrink enemy's necklace's if they had one or enlarging something like a cork to block a passage way just more versital ways to use spells I guess is what im saying but bg is one imo the best d&d based rpg ive ever playes icewind dale rocks too
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The ballance must always be preserved |
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#16 |
20th Level Warrior
![]() Join Date: November 16, 2001
Location: Estonia
Age: 36
Posts: 2,775
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i think finger of death kicks ass!
SPOILER - - - - - - - - - - - - - - it works on the black dragon in the end really nice! |
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