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#1 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2005
Location: Canada
Age: 53
Posts: 13
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Available at Wolfies Site!! (and Lana's soon as well)
http://www.foerster.cc/wolfie/ First off, many thanks to those who have helped along the way (esp Wolfie and Lana, and anyone who posted an opinion/bug/idea good or bad...hopefully you've only made my mod better in the process ). Whats new?? A Heck of alot! I've fixed or removed all the bugs I could find (no more everlasting spell problems with eye for an eye). Lowered the levels of alot of monsters (and changed up a few dozen of their spells, no more encountering level 7 whipping rocks or level 5 Element shield while your level 5 anymore....hopefully...lol) and the rate at which you encounter them. As well I've added more than a few new monsters and reduced the number and power of the 'allies' in the game. Added tonnes of new items, new Gadgets (earlier gadgets as well) and more than a few new Recruitable Player Characters (RPC's) with new personalities (voice files don't work but they will use word bubbles) as well as items that belong to them. I've added a few "multi-classed" items (will be adding more later...maybe).....example is a Holy Harp that is useable by Bards only but only by Bards that have a certain level of divinity skill... Re-did some item descriptions (now you actually have a description for Dazugs Tanning Solution-----its used by those with a high enough Mythology skill to combine with animal/monster/plant hides to make armour etc....) Added more Bard items that cast spells that are ONLY available in those items (Hexing Harp...mass projectile based hex spell). BEWARE THE MAGE CLASS!! YOU HAVE BEEN WARNED!!! OK, this may be too much of a change for some people, but as I've learned you can't please all the people all of the time. With my mod I've noticed that the Mage class becomes even more endangered...with tonnes of monsters and spells flying around the low hit point and barely armoured Mage stands little chance (counted once, had a mage die 8 times before reaching Arnika.....only char to die at any time!!) so I did a drastic change.. The Mage class now CANNOT learn spells from ANY books!!...... BUT they are now open to ANY spell from ANY realm upon going up in levels...so this means that you must use your spell picks very, very, wisely...(and yes, if you want to cheeze out and just switch classes every so often to use books by all means do so...its up to you how you play the mod...personally I can't unless it makes 'roleplaying' sense..I switched myself to a Priest after 12 levels because she figured it would be more beneficial in the fight against the Corpse Lords to save the Umpani....) Does this make the Bishop useless?? Nope, quite the opposite, both classes serve their purpose. The Mage (IMO of course) is now more focused and powerful without being overpowered..... And while on the topic of spells I kept my changed spell system mainly intact...with the projectile based spells that will hit anything in their way, including allies (these spells are noted in their descriptions). Magic for me has always been the old school D&D style magic, where if you lob a Fireball or something in close quarters than expect to get very very burnt. It never made sense to me that Whipping Rocks went right thru allies to strike only the enemies (don't worry...I didn't change whipping rocks.....only a few new spells I added can hit anything.) Now these new HitAll spells have a few advantages as well (and some fun factors)....they DO have to penetrate to do damage...They ARE affected by Missile Shield...if One creature is in the front of a large group then all the Missiles must go thru it to do damage to those behind so MULTIPLE HITS are possible as well as 'Hit X creature instead' messages.....Messy...the way magic SHOULD be (IMO again of course, lol). Anyway enough preaching NOW WITH HOBBITS!!!!!!!!!! I've changed a few of the skins in the game....expect to see the unexpected!! (though nothing as extravagent as Lana is going to do by all accouts {go Lana!!!! [img]smile.gif[/img] }) So if your creatures suddenly change into something completely different in the midst of battle its not your computer doing funky things...... ![]() As before feedback is MORE THAN WELCOME....even and especially negative feedback (to a point, lol)..anything to make the mod a better experience. SPOILER>>>>SPOILER>>>>> For a quick spoiler these are the 'new' characters that can be hired.....an Umpani Rogue, a Halfling Fighter, an Elf Ranger, a Rapaxian Samurai, a Faerie Valkyrie....more may be added later (never did get that Lizard Bishop to work right...no spells till he was hired....grrr)
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\"We are the sum of our scars.\" |
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#2 |
Drow Warrior
![]() Join Date: February 3, 2002
Location: Muenster
Age: 46
Posts: 287
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Great
![]() Now allow me to ask this question again, because I'm afraid of just trying: Can I play this mod with savegames made under version 1.5? Or would I have to start a new party for the new mod-version? Cheers Philipp
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\" ... and the Vogon will do things to you that you wish you\'d never been born, or, if you\'re a clearer minded thinker, that the Vogon had never been born.\" |
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#3 |
Drow Warrior
![]() Join Date: February 3, 2002
Location: Muenster
Age: 46
Posts: 287
|
Well, I tried myself anyway, and it seems to work [img]smile.gif[/img]
Now, I have a problem with my game, it crashes whenever I click on one certain character. Do you know something about this, is there anything I can do? Cheers Philipp
__________________
\" ... and the Vogon will do things to you that you wish you\'d never been born, or, if you\'re a clearer minded thinker, that the Vogon had never been born.\" |
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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I had a crash upon entering the Ump Camp. First a few of the enemy suddenly turned green, then 2 rounds later, during which i only fought some red-dot Rapax, everything turned red, but the Umps were still fighting the original enemies. Then the crash, and the Developer Message was about MonsterGroup.ccp line 1885
Species 331 (Umpani Lieutenant) NPC data not found That battle is ridiculously overpopulated for my taste. Every round up to the crash was about 2 minutes, mostly waiting for others to act. |
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#5 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2005
Location: Canada
Age: 53
Posts: 13
|
Pyrates ,
You should probally start a new game. Saved games are not really compatable from mod update to mod update. The game saves all information when you first enter an area in a game file so when changes are made to the game itself its not reflected in the areas you have already visited, this can cause conflicts and game corruption. Also in the previous version of the mod there was a weapon that was causing massive conflicts with the game (the Rapaxian Warhead), the graphics used for the weapon were never meant to be used for a weapon so it might be what was causing the crash (if thats the char that has it equiped...) Scatter......... Sorry bout the error...thought I had all those NPC errors fixed..damm...If you have a version of Madgods editor all you have to do is open the monster files and find Umpani "Lieutenant #10 p", de-select the NPC checkmark box and hit apply and then save on the main editor menu. This should fix the error, the problem is that some of the creatures that are grouped with the Umpani don't have a NPC script and they are under the Umpani Lt. control so the game sees them as Umpani Lt. as well and wonders why they don't have a NPC script. Sorry you don't like the UBC battle, its supposed to reflect an all out assault on the Umpani Base Camp by the Savant employing the Corpse Lords and a host of Rapax and assorted critters he's allied himself to. Steve (Deathstalker)
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\"We are the sum of our scars.\" |
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#6 |
Drow Warrior
![]() Join Date: February 3, 2002
Location: Muenster
Age: 46
Posts: 287
|
Dogone it, it IS the rapaxian war head... so I'll start over soon. Thanks for your help... Will you fix the error mentioned by scatter in the upstream version of you mod?
Cheers Philipp
__________________
\" ... and the Vogon will do things to you that you wish you\'d never been born, or, if you\'re a clearer minded thinker, that the Vogon had never been born.\" |
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#7 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2005
Location: Canada
Age: 53
Posts: 13
|
Definitly will fix that one too, hopefully get some time in the next week.
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\"We are the sum of our scars.\" |
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#8 |
Drow Warrior
![]() Join Date: February 3, 2002
Location: Muenster
Age: 46
Posts: 287
|
Are there other things you're gonna do? I want to start a game, but I don't have windows running, so I can't fix that with the editor myself... and of course, I want the latest version of the mod [img]smile.gif[/img]
Cheers Philipp
__________________
\" ... and the Vogon will do things to you that you wish you\'d never been born, or, if you\'re a clearer minded thinker, that the Vogon had never been born.\" |
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#9 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2005
Location: Canada
Age: 53
Posts: 13
|
heh, don't worry...a 'major' update is awhile away...I'm just doing a quick fix for the Umpani error and maybe de-populating the Base Camp a little bit. As long as you don't enter the Base Camp you can start a new game now [img]smile.gif[/img] (I'll work on a fix to send you/Scatter and a 'patch' for Wolfies site..shouldn't take too long...)
Steve (Deathstalker)
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\"We are the sum of our scars.\" |
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#10 |
Drow Warrior
![]() Join Date: February 3, 2002
Location: Muenster
Age: 46
Posts: 287
|
Ahh, that's good to hear. Keep us updated, and thanks for your work [img]smile.gif[/img]
Cheers Philipp
__________________
\" ... and the Vogon will do things to you that you wish you\'d never been born, or, if you\'re a clearer minded thinker, that the Vogon had never been born.\" |
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