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Old 04-13-2004, 05:16 PM   #11
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
And if monsters have lots of attacks the combats take looooong. If only there was a way to have instant combat. *sighs*
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Old 04-13-2004, 05:38 PM   #12
Marathon
Elminster
 

Join Date: December 10, 2003
Location: OP, KS
Age: 51
Posts: 489
I have problems in Rapax Rift with combat initiating with Rapax that I can't yet get to (different levels of the walkway) and it takes forever to run away far enough to end combat mode. Of course, the samurai can still throw spells at me...
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Old 04-13-2004, 05:52 PM   #13
Aelia Jusa
Iron Throne Cult
 
Tetris Champion
Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
Oh yes, Marathon! I had that problem at rapax rift in my last game. It took SO LONG to get away from them - and it happened about 3 times because I was trying to get the flame cell thingy and there was a whole heap of them on a walkway nearby that just wouldn't go away!
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Old 04-13-2004, 06:27 PM   #14
Satyyrn
Elite Waterdeep Guard
 

Join Date: March 26, 2004
Location: indiana
Age: 44
Posts: 13
The creatures that upset me the most, are psi sharks. Every game I have ever had has included alchimests, so of course I used quicksand on them, and obliterated them. Last night I was playing my first group without an alchimest, and the Psi Sharks tore me up!!!
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Old 04-14-2004, 02:16 AM   #15
PALSSONMANIA
Elite Waterdeep Guard
 

Join Date: March 25, 2004
Location: Australia
Age: 38
Posts: 29
Quote:
Originally posted by dplax:
If only there was a way to have instant combat. *sighs*
instant battles one one thing i lovd about the super nintendo with earthbound was that when Ness reached high enough level not only would monsters run away from you before combat intiated but they would die instantly it was grand
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Old 04-14-2004, 03:54 AM   #16
Psyborg
Elite Waterdeep Guard
 

Join Date: March 10, 2004
Location: Rochester, NY
Age: 43
Posts: 18
The things one level above Depth Dwellers...I forget what they're called...*looks it up*

Depth Flayers! They suck completely. They get 3 attacks, and each attack hits like 3 different people! Or something like that, it's annoying, and it does a lot of damage too, and they can reach extended range to rip my Wizard a new one.
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Old 04-14-2004, 04:30 PM   #17
yoodaa
Elite Waterdeep Guard
 

Join Date: December 5, 2001
Location: HI
Posts: 45
Quote:
Originally posted by Aelia Jusa:
I agree with the juggernauts. Totally irritating - the kind where you can beat them easily but it's a long boring battle that's always the same [img]graemlins/idontagreeatall.gif[/img] . Also I hate deathsting apuses - again not too hard to kill but they have SOOOO many attacks per round that even with a full strength missle shield they still get enough hits through that one of your guys will die at least once during a battle. HATE Marten's Bluff!
Deathsting Apuses (Api?) were a piece of cake my last time through. I played a party of all Valkyries =P Cheating death really took the sting out of the Apus' err...sting. Not that being stung was too much of a problem, since everyone gets a Guardian Angel during the first round. The Apuses drop off quickly when the party's six polearms get into range. I found the tougher crocodile types much harder, as they hit so hard (and often) that they easily took out Guardian Angels.
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Old 04-14-2004, 10:05 PM   #18
MasterPooBaa
Zhentarim Guard
 

Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
Juggernaughts yes. just so long to beat them into submission.

Adamantine slimes too, though their sheer dmamge repelant nature makes them really good for weapons training.

annoying though if u just want to get somewhere with a minimum of fuss!
allways end up running out of stamina boosting spells!
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Old 04-15-2004, 09:55 PM   #19
Millions Knives
Elite Waterdeep Guard
 

Join Date: December 18, 2003
Location: n/a
Age: 38
Posts: 21
Anything that constantly runs away is undyingly annoying. Especially when you keep getting interrupted because your initiative is so low and *takes a five minute breather*
I also hate things that cast eye for an eye when you heavily rely on mind flay.
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Old 04-15-2004, 10:24 PM   #20
MasterPooBaa
Zhentarim Guard
 

Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
another thing that annoys me...
having my party of 4 hybrids at level 30 getting AMBUSHED by 6 lev 5 higardi roges...

So i had to sit there for an entire round enduring their pinpricks.

Suffice to say next round was extreemly brief, consisting of a single Level 7 deathwish spell from my lord.
I didnt even bother looking at what loot they dropped.
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