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#11 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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And if monsters have lots of attacks the combats take looooong. If only there was a way to have instant combat. *sighs*
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#12 |
Elminster
![]() Join Date: December 10, 2003
Location: OP, KS
Age: 51
Posts: 489
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I have problems in Rapax Rift with combat initiating with Rapax that I can't yet get to (different levels of the walkway) and it takes forever to run away far enough to end combat mode. Of course, the samurai can still throw spells at me...
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#13 |
Iron Throne Cult
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Oh yes, Marathon! I had that problem at rapax rift in my last game. It took SO LONG to get away from them - and it happened about 3 times because I was trying to get the flame cell thingy and there was a whole heap of them on a walkway nearby that just wouldn't go away!
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#14 |
Elite Waterdeep Guard
![]() Join Date: March 26, 2004
Location: indiana
Age: 44
Posts: 13
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The creatures that upset me the most, are psi sharks. Every game I have ever had has included alchimests, so of course I used quicksand on them, and obliterated them. Last night I was playing my first group without an alchimest, and the Psi Sharks tore me up!!!
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#15 | |
Elite Waterdeep Guard
![]() Join Date: March 25, 2004
Location: Australia
Age: 38
Posts: 29
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Quote:
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The Legend Of BOON |
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#16 |
Elite Waterdeep Guard
![]() Join Date: March 10, 2004
Location: Rochester, NY
Age: 43
Posts: 18
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The things one level above Depth Dwellers...I forget what they're called...*looks it up*
Depth Flayers! They suck completely. They get 3 attacks, and each attack hits like 3 different people! Or something like that, it's annoying, and it does a lot of damage too, and they can reach extended range to rip my Wizard a new one.
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-Psyborg<br />\"Listen to the music, not the song.\" -Kosh |
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#17 | |
Elite Waterdeep Guard
![]() Join Date: December 5, 2001
Location: HI
Posts: 45
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Quote:
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`// (() (() |)) //\\ //\\ |
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#18 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
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Juggernaughts yes. just so long to beat them into submission.
Adamantine slimes too, though their sheer dmamge repelant nature makes them really good for weapons training. annoying though if u just want to get somewhere with a minimum of fuss! allways end up running out of stamina boosting spells!
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Today is a good day for SOMEONE ELSE to die!!!!! |
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#19 |
Elite Waterdeep Guard
![]() Join Date: December 18, 2003
Location: n/a
Age: 38
Posts: 21
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Anything that constantly runs away is undyingly annoying. Especially when you keep getting interrupted because your initiative is so low and *takes a five minute breather*
I also hate things that cast eye for an eye when you heavily rely on mind flay.
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Vash the Stampede will experience eternal pain and suffering. |
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#20 |
Zhentarim Guard
![]() Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
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another thing that annoys me...
having my party of 4 hybrids at level 30 getting AMBUSHED by 6 lev 5 higardi roges... So i had to sit there for an entire round enduring their pinpricks. Suffice to say next round was extreemly brief, consisting of a single Level 7 deathwish spell from my lord. I didnt even bother looking at what loot they dropped.
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Today is a good day for SOMEONE ELSE to die!!!!! |
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