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#1 |
Dungeon Master
![]() Join Date: February 19, 2004
Location: chattanooga tn
Age: 43
Posts: 53
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1, okay, i got the pulse pick going to destory the transporter, but i have no idea where to put them.
2, how do i get the secret code key on my gigas to unlock the door with the mega gun to blow the dark savant sky high? 3, i paid he'li, but the trang now know i'm a double agent, i'm not sure when this happened,the last thing i did was i brought back the umpani from bajin 4, how do i get buddy buddy with the templar's? thats about it, thanks |
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#2 |
Dungeon Master
![]() Join Date: February 19, 2004
Location: chattanooga tn
Age: 43
Posts: 53
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one more, like the SOD has 5 charges of some kind of spell, as does many items, how do you recharge these items, if you can?
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#3 |
Dungeon Master
![]() Join Date: June 19, 2002
Location: USA
Age: 55
Posts: 52
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I'll try to help with some of your questions. I'm on my first time all the way through myself- so I don't have all the answers. I'm sure someone else will come along to help.
SPOILERS AHEAD * * * * * * * * * 3. When you go back to Z'ant in Lower Marten's Bluff, initiate conversation with him by giving him an object, not by clicking on him. If you give him a party object (the Chaos Moliri is good since he wants or wanted it anyway and he always gives it back) he will enter conversation and will not go hostile on you. This is a known bug, but this workaround keeps him friendly. Your question about recharging objects: there is no official way to recharge objects, but MOST objects will be recharged if you sell them to a merchant and then buy them right back. For something like the SoD it might be cost prohibitive. But I do it all the time with Mana Stones for my Bishops. Portal back to Arnika- use Mana Stones to recharge their mana- sell to He'Li, buy back from He'Li- Mana Stones are recharged back to 3 charges each. The catch is that you CANNOT use up all of the charges. At least for Mana Stones- or they vanish. With SoD, I don't know if you could get it down to 0 charges, sell it and have all the charges back on it. I have heard that it is a good idea to deal with the Rapax before you follow through on either the Umpani or the T'rang quests to destroy the others. Another option should present itself. As long as you have not done either of the final quests, you can go for the third option. Don't know about the Templars- about to go to the Rift myself. The Pulse Pick should be used in the room across the hall from the Trang teleporter in Lower MB. The two doors with the slime trail between them. In the opposite room is the teleporter that brings the Trangs from their ship. I think you use the Pulse Pick on that. But again, I have not taken this option yet, so I cannot confirm. Hope this helps. BTW Pretty great game, no?
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Heatmiser<br /><br />The Truth is a river where the strong can swim in deep,<br />and the weak and the broken can walk across so easily. - Caedmon\'s Call |
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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Pulse Pick gets you through the door to Z'ant's left (accross the room to your right, in the place opposite Z'ant's window). Also gets you through the other side of the area thus revealed, so if you come from the Mine Tunnels, it's the farthest right of the arc of doors.
The control equipment for the Nargisst is there. Tell it to step up to max. You'll end up fighting Z'ant if you do this. 2. I've never shot at the Dark Ship, but i think one of the Sergeants has that as your next mission... 3. If you don't turn in Kunar as a spy (or kill him), the T'rang find out about your status. 4. Templar quest is on the balcony of the Throne Room. Bonus. Most Weapons and artifacts that have charges can be used to 0 without vanishing. Mana Stones, Stone of New Life, and such truck need to have at least one charge to maintain physical presence. If your Communication Skill is over 30, the buy-sell price ratio gets pretty negligible. And Ferro deals always in equal prices. |
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#5 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 69
Posts: 692
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2 If you mean the door to the upper flight deck :
You'll get a Top Secret Pass ( fake ) from Kunar or later the real pass from Yamir after you made the alliance between Umpani and T'Rang. 3 IMO it's always better to finish the T'Rang quests first. My double agent status was never revealed that way. You can get the flag without joining the umpani . [img]graemlins/monster5.gif[/img] [ 03-23-2004, 12:59 AM: Message edited by: Loudhy ] |
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#6 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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To get friendly with the rapax you have to complete the rite of initiation. Go speak with Al-Adryian.
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#7 |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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3. I think it just happens sometimes, but is very rare. It happened in my games #16 and #17 (or the like). And i did things exactly the same oreder as the 5 games before. I don't think it's a bug, just a random faeture. Since then, i use the 'cheat' to initiate conversation with an object.
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#8 |
Dungeon Master
![]() Join Date: February 19, 2004
Location: chattanooga tn
Age: 43
Posts: 53
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at the rapax rift, do i have to kill the rapax, any way they can become friendly ?
thanks for all the help on the answers by the way, the replay feature on this game is just , wow 100%, i just like building parties [img]smile.gif[/img] |
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#9 |
Iron Throne Cult
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At rapax rift, to get to the castle you pretty much have to kill all the rapax you come across if you don't want to spend all your time in combat running away
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#10 |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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I think that the big fight against rapax are great fun - especially with a spellcaster aprty against many enemy spellcasters. So i don't become templar before i want to go to AP.
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