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#11 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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so, to really check, you'd have to fiddle around with the level and Vit to see how much each affects the regen rate...the one i checked with was L7, 60 VIT; PP'd Faust from Antone, and while walking around was losing 2 HP per round.
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#12 |
Manshoon
![]() Join Date: November 12, 2003
Location: celesteville
Age: 54
Posts: 246
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hehe, somebody in this forum might just be crazy enough to do that (but not me). To tell you the truth, I don't think the regeneration rate is even constant. Maybe he gets a die roll to check if it happens and if so you get 1 to X hp back with X dependent on VIT and/or level.
I just checked the Valk camping with just a -1 drain. She didn't die (cheat death), but she settled at exactly 1 hp (ouch, cheat death, ouch, cheat death, repeat). |
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#13 |
Elite Waterdeep Guard
![]() Join Date: December 5, 2001
Location: HI
Posts: 45
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I encountered a weird thing with cheating death recently. I have a party of valks and was playing with the floor traps in the graveyard retro trying to get the party killed.
I was able to kill off half the party, but when it came down to the last three members, I found that they would always cheat daeth. What was happening was that I only had one concious party member whenever I stepped onto the trap. The trap would take remaining concious valk to death -- which she would always cheat -- and then immediately go into camp mode for a second until someone woke up. It seems like everyone going unconcious and going into camp mode was preventing absolute death. [ 03-16-2004, 05:37 PM: Message edited by: yoodaa ]
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