Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 01-04-2004, 04:38 PM   #1
JOE030303
The Magister
 

Join Date: October 22, 2003
Location: USA
Age: 73
Posts: 110
after over a year of on again off again playing (so what I'm old and somewhat slow) i am almost done i just finished bayjin.
don't think theres a whole lot more. looking forward to the ending
however my party has had almost no real problems i did not die a lot this time around as i have with other parties i have tried
if anyone starting out is interested i will tell them what my party is composed of later
and thanks again to all of you out there who helped me along the way
JOE030303 is offline   Reply With Quote
Old 01-04-2004, 04:46 PM   #2
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Yay. You got a little way to go yet, unless you got to Beyjin via the Sea Caves...
Scatter is offline   Reply With Quote
Old 01-04-2004, 09:33 PM   #3
Ragash
The Magister
 

Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
I'd like to know the party you used [img]tongue.gif[/img] I always have a crapload of problems.. also, if you want, I'd appreciate it if you put down some guidelines for character development, I think I'm screwing that up somehow no matter how smart I think I am [img]smile.gif[/img]
Ragash is offline   Reply With Quote
Old 01-04-2004, 11:09 PM   #4
JOE030303
The Magister
 

Join Date: October 22, 2003
Location: USA
Age: 73
Posts: 110
first things first
yes i did get to bayjin through the sea caves
here is my party
fighter-dracon-male (work on all fighter stats)natch
fighter-dracon-female (same as above)
ranger-human female (work on bow/ranged/pole-arm and some divine for healing)
bard hobbit male ( work on music/crossbow/ranged
priest rawlf female (work on divine- must have spells= heal all/cure conditions/death wish/magic screen/Armour plate/rest all/bless
mage felpurr female (work on sling/fire and divine for healing
must have spells=enchanted blade /have this on always/and fireball is one of my favorites
keep rfs 81 when you get him and work on martial arts skill
keep vi as much as possible and work on her bow/ranged/ divine and pole-arm
use miles as little as possible as he whines too much and is not so great an npc that you need him for very long.
hope this helps yall
JOE030303 is offline   Reply With Quote
Old 01-05-2004, 02:41 PM   #5
Horpner Sneed
Elite Waterdeep Guard
 

Join Date: December 10, 2003
Location: Vermont, USA
Age: 55
Posts: 49
Consider carefully before you create your characters.

Decide what each character will be and do.

Write it down. Refer to these notes as your characters advance.

Here's what you should decide:

Each character gets 6 ability points per level, and 9 skill points. You can put a maximum of 3 into any one slot. So write down which statistics and skills your character will work on. The simplest is to choose two stats and three skills, maximizing each one every time. The will work very well for the basic character classes. Sometimes, especially for hybrids or on the skills screen, you'll have more priorities than you can maximize. In this case, write skills and abilities that you will split points between like this: Dex/Speed. When you advance, using three points, try and keep those two skills close to equal. For example, here's my notes for Gonk.

Elf Gadgeteer
Abilities: Int (max 70), Dex/Speed/Senses
Skills: Locks & Traps, Engineering, Modern Weapons/Ranged Combat

This means that at level up, Gonk gets +3 Int until Int reaches 70, and +1 Dex/Speed/Senses. After Int reaches 70, he'll get +2 Dex/Speed/Senses. On the Skill screen, he gets +3 Locks & Traps, +3 Engineering, and divides 3 points between Modern Weapons and Ranged Combat.

Write up you entire party this way, and you will be able to check at a glance *before* creation, that you've covered every skill you want, and haven't foolishly doubled up on, e.g., Artifacts.

Good luck,

Horpner
Horpner Sneed is offline   Reply With Quote
Old 01-05-2004, 06:49 PM   #6
sultan
Guest
 

Posts: n/a
ragash - horpner makes great advice. sometimes it's hard to know which stats/skills to work on for each character, but to a large degree it comes down to this: decide on something and stick to it! or, as we say in chess, a bad plan is often better than no plan

once you get comfortable developing different classes, you can start thinking about how those classes (and/or the different ways to develop them) will work together, then you can have a play with party compositions!

joe - congrats on getting your party through. the first is often the sweetest. in my case, i had played for a year but didnt want to ascend a party until i was happy with it - not cuz the parties couldnt get there! i just brought my tenth to the peak over the holiday break, too
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved