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Old 07-10-2003, 06:08 PM   #11
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
Hey CT,
What would be your prime concern for a Ranger who will be doing mostly shooting from the back? Spd and Dex?
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Old 07-10-2003, 06:53 PM   #12
tvlad
Elite Waterdeep Guard
 

Join Date: July 4, 2003
Location: Bucharest
Age: 42
Posts: 13
Three last question before my party is set to go, at long last.

1)If my samurai will have 14hp at the begining of the game instead of 15hp, that won't affect the number of hp gained per level, right ????
2)What is better for a fighter: swords or axes ?
3)Although my ninja has some points at dual weapons skill, how can i make her throw with both hands, i dind't get the trick so far

[ 07-10-2003, 08:05 PM: Message edited by: tvlad ]
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Old 07-10-2003, 08:09 PM   #13
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
Quote:
I even have the strategy guide and I think it just confused me. Like with the Samurai, it says to build up (from top to bottom) Int, Dex, Spd, Str, and Vit.
I'm pretty sure this is not the order you would use, right?
I didn't even know that a strategy guide exists.

Actually that matches pretty well (though I'd probably reverse DEX and SPD) with my typical use of the Samurai as a caster, i.e. you don't have another Mage-book caster, but you do have another melee type (or two), and you want your Samurai to be able to cast Mage-book spells well throughout the game, and are willing to sacrifice some melee capability for the magic. Or in an all-hybrid party, where the same considerations apply. I'd guess that the guide recommends that kind of Samurai because the assumption is that the reason you chose a hybrid in the first place is because you want decent spell-casting ability.

Quote:
What would be your prime concern for a Ranger who will be doing mostly shooting from the back? Spd and Dex?
For a shooting Ranger, I'd max SPD and SEN first, then DEX and INT. With high SPD and a decent bow (not crossbow), the Ranger will be shooting 2x2 within a dozen levels or so. If you also expect your (Mook) Ranger to use that big long sword, raise STR instead of INT.
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Old 07-10-2003, 08:14 PM   #14
tvlad
Elite Waterdeep Guard
 

Join Date: July 4, 2003
Location: Bucharest
Age: 42
Posts: 13
CT, could you answer my question in the last post, cause when i get some answer on them i can finally start to play and enjoy Wizardry8. (can't wait)
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Old 07-10-2003, 08:50 PM   #15
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
Quote:
CT, could you answer my question in the last post, cause when i get some answer on them i can finally start to play and enjoy Wizardry8. (can't wait)
Sorry, got called away to do some other stuff.

Quote:
Three last question before my party is set to go, at long last.

1)If my samurai will have 14hp at the begining of the game instead of 15hp, that won't affect the number of hp gained per level, right ????
2)What is better for a fighter: swords or axes ?
3)Although my ninja has some points at dual weapons skill, how can i make her throw with both hands, i dind't get the trick so far
1) Yes, it will. I'm not sure that raising the starting HP by 1 at creation guarantees one extra HP every level (haven't tracked it that closely), but it definitely raises the HP throughout the entire game, even if it isn't 1:1 with level-ups.

2) Swords. There are very few kick-ass axes in this game, and the good ones all have terrible Initiative. Yeah, Excaliber also has poor Initiative (almost all two-handed weapons do), but it has mondo stats otherwise. And there are a number of great one-handed swords.

3) Just put throwables (darts, shuriken, knives) in both the Primary and Secondary slots, i.e. the pair on each side of the body, either the pair closest to the body or the outside pair. Note that Sling+Rocks is *not* an IK-generating throwable; it will raise the Throw & Crit skills, but you won't get IKs with a sling. That said, it's by far the best way to raise the Ninja's ranged skills early in the game, when good throwables are hard to find, and the Ninja doesn't hit that often anyway. Plan on using a sling for at least the first 10 levels, and buy shuriken and darts from Antone and Anna every time they have them (stash them in Antone's chest); by the time your Ninja becomes a credible ranged attacker, you'll have built up a decent supply of throwable weaponry. Eventually you'll get the Boomerang Shuriken, which will cut your ammo consumption in half.
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