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Old 07-16-2002, 03:29 PM   #11
Rhea
Drow Warrior
 

Join Date: October 2, 2001
Location: California
Age: 74
Posts: 266
I agree with Gimli.

And I like a balance between stuff that lets you train {why not have your magic users keep armorplate, enchanted blade, etc. active at all times and increase their skills, since it's a twofer) and combat.

I get very bored with repetitive training, but I also get very bored with standing around picking fights with everything that walks just to get more XP.

It seems to me that if you follow the storyline, do some obvious training (like spellcasting where you can, examining locks, etc.), and take the fights that come to you as you go, your characters are a lot better balanced. If you spend all your time fighting just to get xp, your characters will be undertrained in some areas.

I don't have the attention span to do some of the training tricks (I get bored during long battles as it is [img]tongue.gif[/img] ).

Sooo - I think the natural flow of the game, plus using points wisely as you level up, and practicing where it makes sense will get you nicely balanced characters without having to go to an extreme in either direction.
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Old 07-16-2002, 09:59 PM   #12
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
yeah, if you just follow the storyline you will turn out just fine. And try not to use teleporter, it will make journey faster but you'll miss out on battles. unless you want to drag Vi into rapax area.
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Old 07-17-2002, 02:16 AM   #13
MasterPooBaa
Zhentarim Guard
 

Join Date: April 15, 2002
Location: OZ!
Age: 49
Posts: 332
heres a challenge... how about the NO MAGIC game?

no offensive magic
no defensive magic
no cureative magic
no scrolls or books
only potions & dust allowed.
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Old 07-17-2002, 07:27 AM   #14
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
I am just looking for more of a challenge. My idea of a challenge isn't playing a solo game because you will reload so much, which makes it easy. You can even reload on ironman, but if you are giving yourself limits, the game will finally become more of a challenge to stay alive. And you will have more fun creating your characters, because it's a matter of life and death. [img]smile.gif[/img]

Would someone try to play a 3-character team without ever reloading playing expert difficulty, without potion mixing, skill training etc. Or even 2-characters...

I also like to advance the game as fast as possible without having to stand around. Whenever rested, I always put up all enchantments without calling it training, because the enchantments are necessary. I take advantage of already powerful classes like bishop and bards etc. I think I would take it to an extreme if I limited myself to certain classes. Of course, that would also make the game tougher though.

No offensive magic and only bombs/powders is a no thanks. The magic is the fun part IMO.
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Old 07-17-2002, 12:45 PM   #15
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I've just tried what you mention el_kalkylus
. but everybody miss their swing during battle too often ( since I can't train ). very very annoying.
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Old 07-18-2002, 04:57 AM   #16
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
Quote:
Originally posted by Kakero:
I've just tried what you mention el_kalkylus
. but everybody miss their swing during battle too often ( since I can't train ). very very annoying.
Yeah, they miss alot in the beginning, which is why I like to keep more magic with me, so that I can kill monsters with magic while the fighting types miss.
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Old 07-18-2002, 08:07 AM   #17
Mr Creosote
The Magister
 

Join Date: February 14, 2002
Location: Dominae
Posts: 131
Quote:
Originally posted by el_kalkylus:


Would someone try to play a 3-character team without ever reloading playing expert difficulty, without potion mixing, skill training etc. Or even 2-characters...
The first time I played through the entire game I used a party of 2 (I had got up to Rapax a couple of times before with larger parties).
My 2 party was a Fighter and Alchemist, though I left the Alchemist dead at AP and just played the fighter through to the end of game. I played on Normal and Expert.
I didnt train, and never mixed potions. Throughout the game the Alchemist wasnt much use and really it was all Fighter. Playing the same on Expert all way thru would be tougher of course but quite possible as this game seems all about melee. I've tried a number of character combinations, and just about anything seems playable IF you can get over the first parts of the game - the Monastery and Road to Arnika are probably the toughest parts of the game for a "weak" party.
I tried a solo Fairie Ninja and took that to AP, and it really became too easy, though I found the early part of the game real tough, and also the retro dungeon with those bloody 7 magic casting heads at the start was a nightmare.
I much prefer smaller parties, the char development is much faster and your chars are much more powerful - I would rather have 2 chars that were real cool than dragging a load of gadgeteers around all game so that they *may* become powerful in the last 10 minutes of the game.
I have found Fighter to be the "best" char in the game but not on solo, though a 2 or 3 char party is great with a Fighter.
This is starting to become a ramble so I had better sign off.
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Old 07-18-2002, 10:25 AM   #18
Rhea
Drow Warrior
 

Join Date: October 2, 2001
Location: California
Age: 74
Posts: 266
How about just choosing a party of characters that start out weak, but will be powerful later on? (I don't know about y'all, but the monastery/Arnika Road is the WORST for me).

I just started a 4-character party:
Dwarf Valkyrie
Faerie Ninja
Mook Gadgeteer
Elven Bishop

This one, on expert, is a killer at first.

You've got a relatively weak magic user (shoulda started him as a mage and switched later, maybe). You've got 3 characters who have no ranged attacks in the beginning. No Bard to smooth the way.

Those 5 crabs at the gazebo almost did me in. And just by dumb luck, I got caught by 11 roaches(not the weak ones, the next level up) at the same time I went in to kill that slime and open the chest.

Those damn roaches were nibbling away at me, and without a bard I couldn't seem to keep them asleep for more than a round. Oy! My bishop and I had a serious discussion about training after that one. [img]smile.gif[/img]

I chose this party because, except for the bishop, they were classes I had only played in big parties. It's turned out to be quite a challenge. They should rock later in the game, though. The Valkyrie already gets some big point hits in occasionally, and the ninja suprises me once in a while. It's sad when you have to make the bishop hand over her ring of protection to the ninja. She's still whining. [img]tongue.gif[/img]
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Old 07-18-2002, 12:42 PM   #19
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Quote:
Originally posted by el_kalkylus :
Yeah, they miss alot in the beginning, which is why I like to keep more magic with me, so that I can kill monsters with magic while the fighting types miss
I've tried that too, but the spell either backfire or fizzle all the time ( nearly 70% of the time ). and then mana is just too low to last the whole battle.
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Old 07-18-2002, 07:52 PM   #20
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
Mr Creo, I see it's good you have already done the challenge, except for some details...one big detail is the reloading part.

Rhea, what would you consider easy in the beginning? I agree that a bard makes it easier in the beginning, so what about bard-less parties? My current team had some trouble at the start too, but once they got some more magic they were alright.

Kakero, just don't cast in the red area. Orange will backfire some, you have to expect some backfires, but yellow is quite safe. And try to specialize in skills before taking on too many of them. That is how I do it. Sometimes I am happy that my casters backfire. That way they can cast heal each other, and improve divine magic (and/or divinity, psionic, alchemy).
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