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#1 |
Symbol of Cyric
![]() Join Date: January 27, 2002
Location: Plateau of Singapore
Age: 62
Posts: 1,230
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What would you like to see in Wizardry 9 -- assuming Sir-Tech decides to do it (or some other gaming company)?
I'd like to see the following: -A Construction Set that will ship with the game and that will allow you to create your own dungeons, towns, quests etc for playing in the game, plus customise the game itself in all sorts of ways, say make items in shops cheaper etc ![]() -Being able to create your own special spells and items in the game (the Elder Scrolls games already allow that). -A Fly spell. ![]() -Being able to toggle between 1st person and 3rd person view (whereby you'll see your whole party). -Livelier and more populated towns and cities, in which there'll be at least some peasants or ordinary civilians going about their daily rounds etc. -More things you can interact with, such as crates/furniture you can push around, windlasses you can turn, church bells you can ring etc. -Full-body portraits of your characters, so you see how they look when they're dressed up in various ways etc (Daggerfall already has that). -Less gore -- as in not having such things as your enemies splattering all over the shop when defeated (ugh ![]() As for the story, maybe we can have something like this: centuries after the Ascension, the heroes-become-gods have grown corrupt -- power corrupts and absolute power corrupts absolutely -- and the Cosmic Lords have prevailed upon you to defeat the corrupt gods. Just some silly ideas. What do you think? [img]smile.gif[/img]
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#2 |
Elite Waterdeep Guard
![]() Join Date: March 17, 2001
Location: Sweden
Posts: 13
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I agree, plus these features:
* The combat mode must change to real time. Turn-based in all glory, but nostalgia isn't enough when old games like daggerfall och wizards & warriors have real time combat modes. (Sir Tech's excuse that it's impossible is thereby proven wrong) * Guilds, like a warrior´s, priest´s or wizard´s guild with individual missions and status. (The T'Rang and Umpani missions is a bit like this, but give us more!) * Pickpocketing without "talking" to the NPC's -> The possibility to sneak up on and pickpocket a hostile NPC. * Sex. When have we ever seen sex in a RPG? Still, it is a part of real life just like bashing 100's of monsters each day ![]()
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#3 |
Symbol of Cyric
![]() Join Date: January 27, 2002
Location: Plateau of Singapore
Age: 62
Posts: 1,230
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quote: Uhhhh... How do you propose to have this implemented? Do you mean making it possible to let the human lord in your party propose to your elven Valkyrie and then see them make love from a 3rd person view? [img]redface.gif[/img]
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#4 |
Account deleted by Request
Join Date: May 17, 2001
Location: .
Age: 39
Posts: 8,802
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quote: Ummm.... Without the turn-based combat it'd just be a Might & Magic clone [img]tongue.gif[/img] How about: "Choose either turn-based or real-time combat when starting a new game." Too bad there never WILL be a Wizardry 9 though.... |
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#5 |
Symbol of Cyric
![]() Join Date: January 27, 2002
Location: Plateau of Singapore
Age: 62
Posts: 1,230
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quote: You reckon?...
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#6 |
Elite Waterdeep Guard
![]() Join Date: January 17, 2002
Location: The Bleak Shore, Nehwon
Posts: 47
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quote: This would guarantee that I’d never play the game. No offense, but I’ve seen far too many bad real-time games. In fact, I think I can honestly say I’ve yet to see even one real-time game which captured any of the depth or strategy of a good turn-based game. Why encourage developers to make more bad Baldur’s Gate clones? And, for the record, I didn’t even like the infinity engine. |
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#7 |
Dungeon Master
![]() Join Date: March 6, 2001
Location: Barsoom
Posts: 87
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I'm another who would object to real-time combat. There are plenty of real-time games out there. And most of them require extreme youth, love of adrenaline rushes, and the hand-eye coordination of a Venusian octopus. Let's have some games playable by little aged ladies, Martian dwarves, and Cartesian thinkers!
[ 02-09-2002: Message edited by: Throg ]
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L\'Ombre de L\'Eau<br />--<br />\"When choosing between two evils I always like to take the one I\'ve never<br />tried before.\" Mae West |
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#8 |
Elite Waterdeep Guard
![]() Join Date: March 17, 2001
Location: Sweden
Posts: 13
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Yeah, I forgot. This forum is overwhealmed by old timers
![]() Okay, but I still think the choice should be there. I experienced the realism in Daggerfall to be far better than in Wizardry 8. (although wizaedry is a better game alltogether)
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#9 |
Zhentarim Guard
![]() Join Date: February 1, 2002
Location: Australia
Posts: 307
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Why not just keep the scheme STC implemented in Wiz8, you can chose realtime or turn-based at anytime during the game. I thought it was a great innovation, in this way, you keep both parties happy.
Those of the extreme youth, with the love of adrenaline rushes, and the hand-eye coordination of a Venusian octopus can have their realtime play, whilst us (ah-hem!) old-timers can plod along with our beloved turn-based attacks. May the gods grant upon us a Wiz9 so we can continue to debate this well after the game has been developed and released. [img]smile.gif[/img]
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Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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#10 |
Dungeon Master
![]() Join Date: February 9, 2002
Location: A sunny island in the middle of the Caribbean
Posts: 87
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Actually, there is no true real time option in Wiz 8. Continous just keeps the turns coming in a lot like a Final Fantasy game (well the ones I've played since I haven't tried X and I am told the fight engine changed there shrug not very interested in it) in which your characters act when their turn comes but it is still just one acting at a time (only difference really is you can give orders at any time instead of only when their turns come up and have more flexibility that way). A true real time engine would be more like a Baldur's Gate game in which all the characters are acting at the same time and you would go bonkers if the pause key didn't exist.
You may want to try continous combat more once you get used to it; I've found it is a LOT more flexible than the phased option. During phased you'd say tell your wizard to cast a noxious fume but if the enemies acted before you thought your wizard would they could be out of the range of the spell. In continous since you can alter the actions unlike in phased mode, you could change the area where you centered the spell or do something else entirely.
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