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#1 |
Welcomed New User
![]() Join Date: January 24, 2002
Location: som where in canada
Posts: 2
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Whats a realy good newbie team??? what class's and races?
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Lupis3000<br />King Of Rogues |
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#2 |
Drow Warrior
![]() Join Date: January 15, 2002
Location: Ravenshore
Posts: 268
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I'm a newbie to the game and just build up a team to my taste. I did made some mistakes in the races I choose for the classes but that all.
I should recommend a fighter or a Samurai, take a monk or a ninja. A priest or a Bishop for Divine magic (A must in my opinion). I love the bard he can deal a lot of damage in background when you melee guys are hacking trough the mob. My first Wizardry party: Samourai Hobbit M Ninja Hobbit F Monk Ferie F (no comment on this, I mixed up with a spellcaster ![]() Bishop Elf M Bard Mook M Priest Dwarf F All in one a good team but with mistakes, but it's the first time I played Wiz games so I need dome practice.
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Knowledge is Power |
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#3 |
Elite Waterdeep Guard
![]() Join Date: January 24, 2002
Location: Wisconsin, USA
Posts: 7
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I'm currently playing through Wizardry 8 for the first time, and my party seems to be working out pretty well. I have the following:
1) Dracon Fighter. This guy's a front-lines tank. 2) Felpurr Ninja. Felpurrs make great ninjas, and ninjas make great lockpickers/trap disarmers. Plus, they can deal major damage with just their fists. Ninjas get spells after a little bit, as well. 3) Mook Ranger. Good with bows, and also get spells after a while. 4) Rawulf Valkyrie. My valkyrie is actually a powerhouse right now, and she can cast priest spells, which is always a plus. 5) Gnome Mage. A Faerie would probably make a better mage, but I chose a gnome anyway. She's skilled in many forms of magic. 6) Faerie Psionic. If you ask me, psionics are a good choice for a magic user. They have offensive spells of all sorts, and I've even had mine learn a few priest spells, just for simple healing, n' such. So basically, I have one pure fighter, three hybrid fighters, and two pure magic users. Of course, I'm not expert; Like I said, this is my first time through the game, but again, like I said, this party seems to be working out really well so far.
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Ghandaiah<br />Staff Writer at Planet Deus Ex<br />Smuggler of Monkeys |
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#4 |
Quintesson
![]() Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
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Fable's Totally Unoriginal Basics
1) A fighter type 2) A thieving and/or lockpicking type 3) A defensive spellcaster/healer 4) An offensive spellcaster/mage That's it. [img]smile.gif[/img] You should cover that ground in your party (though I know of some, by CRPG veterans, that get into some really esoteric stuff: like 6 mages, or 6 thieves). This leaves you a lot of room for maneuvering. Typically, I go in Wizardry 8 for a fighter type, in this case a ranger, given the automatic ability to spot hidden items (which are so prevalent throughout the game). My defensive spellcaster is a bishop, which made her slow with spells at first, but quite a powerhouse eventually. I got two thief/mage types instead of a straight thief, but employing a bard and a gadgeteer. My first fighter is a samurai. My last party member is mage. Remember, any deficiencies you possess can probably be made up at some future point by party NPCs. |
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#5 |
Elite Waterdeep Guard
![]() Join Date: January 22, 2002
Location: SF,CA
Posts: 4
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Remember to look at the race vs class points:
Hobbits + Humans: 315 base, Rawulf + Felpurr: 305, Others: 300 Bonus points range from +60 to -40 Highest points possible: Hobbit Rogue: 375 So heres the party I use: Hobbit Rogue(1) [for the points] - Gageteer (i.e. dual to gaget at 1) Faerie Mage (1) [""] - dual to Bishop (focus on Wiz and Divine) Elven Alchemist (1) [""] - dual to Bishop (focus Alchem and Psionics) -- Later in the game you can dual back to alchem for 1 level and make a ton of potions if you need the cash Dracon Fighter - you need this, Lizard works here too Felpurr Rogue (1) - dual to Samurai (this works really well) Mook Ranger - Dual to Bard after scouting/bow/ranged are high This party is kickin butt for me right now. In general go for the big bonus points and focus on getting the classes two primary skills to 100 as fast as possible. Best of luck! |
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#6 |
Manshoon
![]() Join Date: August 29, 2001
Location: Santa Rosa, CA
Posts: 186
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Well, I've got a bit of noteriety for starting new parties, so consider myself a bit of a guru on the "newbie" party. One thing to keep in mind for first time players is that many classes and party types really take some finesse to build properly. For a newbie party you want ones that are pretty easy to develop.
This party is one that I have found to be strong, simple, and takes good advantage of the goodies in the game: Dracon Fighter Dracon Fighter Hobbit Bard Hobbit Gadgeteer Elf Priest Elf Mage On the fighters, pour all your points into str, dex, and spd. Leveling up, go 3 str, 2 dex, 1 spd. Everything else is secondary for awhile. On skills, Sword, Bow, Close combat. Ignore everything else until you get powerstrike, then drop either close or bow, depending on how much you like ranged attacks. On the bard, it's dex, spd, and int. Again, 3,2,1 on level-ups. For skills, Music and PP, max amounts; split the rest between sword and bow. Gadgeteer almost like the bard, except replace spd with sen. You want to max sen asap with the gadgeteer, to get eagle-eye. 3 dex, 2 spd, and 1 int on level-ups. Skills: Modern weap, locks, and engineering. The gadgeteer starts slow, but you will freaking love him by mid-game...worth the wait. Spell casters are only slightly more difficult. For the priest, it's pie, spd, and int. You need your priest to be fast, so he can get healing/cures off at the beginning of combat. Level-ups are a bit different, 3 pie and 3 int until you get int to 60, then drop it and go 3 pie and 3 spd. Go for spells that protect the whole party (screens or buff) and ones that hinder, rather than hurt the enemy. You don't want to use the priest for fighting or dealing damage, his job is to keep the rest of the party in fighting trim. For the mage, int,pie, and spd. At level-ups, 3,2,1 again. Go for spells in the natural realm (earth, air, water, fire) and concentrate on spells that deal a whole lotta pain to a whole lotta monsters. Fireball whipping rocks, and toxic cloud will be your very good friends through most of the game. So there's my newbie party. As you see other folk have different ones. There is a damn near infinite variety of winning parties for this game, mine is only one. But it's one that I think will pleasantly surprise you. Welcome to Wizardry!
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Proprietor of:<br />Spydah\'s Web<br />A Gaming Community |
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
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Newbie team. Hmmmm.... 15 regular games (through Arnika) and now on Ironman III (don't ask about I & II...).
1. Valkyrie. The Cheat Death will help you a time or two... The polearms will help you with being flanked more than missile weapons will. No shield, otherwise, she has GREAT armor. 2. Monk. Just go hand-to-hand. Don't worry about melee weapons. Improve speed & dexterity & senses. 3. Ninja. Missile, stealth & mace & flail are your biggest work-to areas. Don't forget criticals. 4. Bard. Music & theivery skills. 5. Priest. Choose a race that'll allow you to dual class to Bishop reasonably early, either through allocating points at creation, or needing few points after. 6. Alchemist. Can't be silenced. More hit points than a mage. Can also heal in a pinch. Can later dual to a mage quite easily. Or, if you chose your race correctly, can be a bishop, as well.
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit! |
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#8 |
Avatar
![]() ![]() ![]() ![]() Join Date: January 4, 2002
Location: On my rear-end.
Posts: 563
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darcstar,
"Highest points possible: Hobbit Rogue: 375" Ummmm. No. They aren't bonus points. They are unallocated points. You're still stuck with 315 points. But the hobbit rogue doesn't need to allocate points to any rogue ability areas. Therefore, you have plenty of points left over after meeting race and class minimums.
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit! |
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#9 |
Elite Waterdeep Guard
![]() Join Date: December 14, 2001
Location: houston
Posts: 11
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I had great experience with a fighter, sam, rogue, ranger, 2 bishops (one offensive, one defensive). With the bishops, you only need sleep, fireball, and heal spells until you get to arnika. You can buy spells there. Save your bishop spell picks until they can learn the better stuff. You Must be patient with them. I have come to the conclusion that the bishop combo is the best thing that has happen to my party!
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Sir Timothy |
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#10 |
Elite Waterdeep Guard
![]() Join Date: January 23, 2002
Location: Radford, Virginia
Posts: 9
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My first party has been the most successful. I've restarted 5 times and I like my first best. I had a Human Lord, Hobbit Rogue, Dracon Fighter, Hobbit Bard, Faerie Mage, and a Mook Psionic. I would say, IMO, my bard was invaluable. She saved my entire party so many times I lost count. Gotta love the dulcimer of mending.
[img]graemlins/spinstar.gif[/img] [img]graemlins/thumbsup.gif[/img] [img]graemlins/spinstar.gif[/img]
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