Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-08-2003, 10:36 AM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
what kind of music are people thinking about using in thier designs?

dc offers us so many more options than frua, which i always have felt lacked in certain key areas, in particular being able to play selected music during a combat.

i think that music can really define a mood for a game.

[img]graemlins/1druid.gif[/img]

-manikus
__________________
manikus is offline   Reply With Quote
Old 02-15-2003, 12:47 PM   #2
Tarlanon
Manshoon
 

Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
I would have to agree, Manikus. Music can be a great 'moodsetter' in any mod. And, I think it is great that DC has such great support for different formats already.

But....

Right now anyway, I don't think the music subsystem is quite where it needs to be to be truely useful. And I think CocoaSpud knows about this already, but the Designer doesn't have enough (well, any) control over the music in game. I.e. I have been working on this mod and I specified a midi file in the 'Background Music' section of the level properties. and when the game started up and you entered the level the music started up and played over and over and over, and all was well. Then, at a certain point in the level I needed a sound effect played (and the players would go somewhere based on hearing this sound) and the sound was barely audible over the music that was playing. And I tried several different methods to get the music to stop playing, but to no avail. Eventually I just removed the music altogether.

Now, what I think would be great if there could be a 'Sound Control' event or something like that. And with this even we could select what sound/sound area (i.e. background music, night music, zone, etc.) to turn off or on or adjust volumes, etc. That way when we need to turn thing off or on, we just insert the event in the appropriate place. Just my $.02
__________________
:knightsmile:
Tarlanon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:34 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved