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Old 12-14-2002, 05:44 PM   #1
foody
Manshoon
 

Join Date: May 24, 2001
Location: Halifax
Posts: 161
I am currently facing a problem, it seems I am not able to create a spell that opens doors with the property locked, open by spell. I used all the options, "OPENDOOR", "UNLOCKMAGICDOOR", etc..all of them, and when I cast the spell the door refuses to unlock. Is there anyway you can help me solve the problem, the development of my game halted because of it?
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Old 12-14-2002, 08:01 PM   #2
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
This probably isn't satisfactory, but you can give the appearance of a locked door by using a stair/teleport/transfer event. Have the event occur when party attempts to enter the square on the other side of a door (the door itself is actually "open". You could have a question event that says "what do you do?" and one option might be "cast knock" or similar. If that is selected, I guess it is a matter of using logic block events to see if a character has the spell memorised, and to take it away from them. You'd also add a "quest" along the lines of "locked door opened" so that you could tell the door event not to happen again once the spell is cast (so as to not annoy players coming and going through the door).
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Old 12-14-2002, 11:37 PM   #3
foody
Manshoon
 

Join Date: May 24, 2001
Location: Halifax
Posts: 161
Ohh dear, you are right that is unsatisfactory. From what you are telling me, the spell Knock is nothing more then authentic look designed for a sole event reasons and if I am to have many doors that require the spell. I have to have multiple events...no, no, I think this is not a good way to do things at all.

But thanks for the help though [img]smile.gif[/img]
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Old 12-19-2002, 07:37 AM   #4
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
I don't think that option is fully working yet. Since it is related to magic, I'll either fix what is there or add what is needed for the next release.
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Old 01-07-2003, 08:24 AM   #5
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
This should now be working in the current release.
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