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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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it's a lazy sunday afternoon, and i'm taking a break from "work" and was wondering what projects people are working on.
i've been hearing a lot of 'waiting for magic/combat' to be finished, but i want to know, waiting to do what? ![]() are people working on designs? and if so, what? [img]smile.gif[/img] is anybody doing any art? i want to know!! [img]graemlins/monster2.gif[/img] |
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#2 |
Elite Waterdeep Guard
![]() Join Date: July 11, 2002
Location: Australia
Age: 60
Posts: 7
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Hi Manikus,
Im working on my first, a simple fighting fantasy type dungeon, but found a bug which i need fixed (not urgent), it happens when you are using the "/w" colour tags, if the sentence wraps over the line (as most do) and it happens to break at the "/w" part, then the colour tag is ignored, im just not sure who to tell or how. Am using Adobe 5.0 and its pretty cool for resizing the 640 graphics to 1024 that im using, ive only seen one module on here for download, are there others that people have done, id like some quest and overland examples, is there a way to get the combat screen (overlays) to actually reflect the area your in, mine seems to always look the same, combat starting in the same place, and is there a way to get say 5 monsters to attack one at a time, or do i need to use 5 seperate combat events.. Thanks. |
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#3 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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manikus you know what game I am making [img]smile.gif[/img] I just need people who can draw graphics like the graphic animation on manikus signature.
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#4 |
Elite Waterdeep Guard
![]() Join Date: March 6, 2002
Location: Pieksamaki, Finland
Posts: 38
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My project is currently in hold beacuse summer. All characters are photographed so getting people to pictures takes time. Script is ready and spell checking is procressing so situation is good but just don't expect anything ready soon.
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*In Finland we have this thing called ´reilu meininki´* |
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#5 | |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Quote:
When adding monsters to the combat event, you can specify how many of each monster to add. Is that what you're asking for?
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#6 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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I think a cool feature would be - this is right at the bottom of the list of course - to be able to design combats. Of course the screen could be drawn up based on the surrounding walls as usual, but for special combats it would be great to use a custom picture as the combat background, and to define which squares are blocked off. You could also place the monsters and party members starting positions, making the combat much more tactical.
It would allow you to say before a combat, "do you jump behind the table, or run headlong into battle?" or similar, and the decision would affect the way the combat plays out. It would also allow the creation of battles like that with the chromatic dragon near the end of Dark Queen of Krynn, where the body was basically part of the scenery and the heads had to be severed individually. So basically each combat event would have two options: "use custom battlefield" and "generate battlefield automatically". |
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#7 |
Symbol of Cyric
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I remember some of the gold box games had weird combat background graphics, like you are fighting orcs in Pool of Radiance (OLD SCHOOL) and there were tables and chairs and I remember a flower pot or other weird stuff. There also was in the outdoor maps like bushes you could move throu but took more of your movement score that 1 square.
Just reminiscing, to give out ideas. SilentThief
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http://www.wilhelmscream.net/ |
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#8 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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the outdoor combat background is totally definable in dungeon craft. it uses the same layout as frua. you can have areas that cost more movement to move through and you can define the particular graphics for such areas. the only trouble is that you can't predetermine where each of these areas will be.
the indoor combat background is designed (usually) to mimic a particular wallset and floor. it's layout follows the design layout of your map, so you can actually place walls, etc. in frua you could decide if the monsters started at near, medium or far in relation to the party and also at any combination of the cardinal directions. i know that i would certainly love to be able to set up a combat that was something like- "your party spies monster x standing across the room, but as you enter the doorway, monsters y and z spring from thier hiding places on either side of the door and combat is begun." ![]() [img]graemlins/monster9.gif[/img] -manikus |
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#9 |
Dungeon Master
![]() Join Date: August 13, 2001
Location: Perth, WA, Australia
Posts: 56
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Hi guys
I am busy working and doing stuff at the moment, but I read the messages posted on the forum from time to time to check how things are going. Cheers Warlock
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DC is the best, keep up the great work everyone ![]() |
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#10 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Custom combat maps have been added to the ToDo list.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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