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Old 09-10-2001, 10:04 AM   #1
dominions
Elminster
 

Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
AN IDEA:

What does everyone think of adding a scrolling option to ye olde text event?
You could specify the speed of the scroll (option to base on game speed as well) and specify which window it went into.
Also, how about adding different switches for color, bold, etc. for text
(in the same manner as /H)?


A PROBLEM:

I can't seem to put a dragon into the monster editor.
The dragon out of the AD&D 2nd Edition Monstrous Manual has the following attacks types: 1 Bite (2d20) & 2 claws (1d8 each) or the use of Drabon Breath (loads of damage) or use of a spell.
The Editor only seems to allow the use of only 1 attack type, no dragon breath, or spell ability.
Also the following immunities can't be put in: Dragon Breath, Invisibility.

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Old 09-10-2001, 07:08 PM   #2
Sir Jerome De Rouen
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Join Date: August 13, 2001
Location: Brisbane, Australia
Posts: 32
I have been siting on this problem aswell.

But, Its lower down on my list of the many things I keep asking Richard to Add/Fix/Change/etc. I dont want to send him a huge list of things at once, so just bit by bit I release it on him. HAHAHAHAHA evil laugh....

But now that you have brought it up. Perhaps a discussion on this is required.

Perhaps a Selection Box for natural attack types on the monster editor and then one set of the stats 'Attack Dice', 'Nbr Attack Dice', and 'Attack Bonus'.

If the monster dosent get a certain attack type, the values are all set to zero.

We may need a 'Nbr Attacks' option as well for the case of 2 claw attacks etc.

Many creatures get natural attacks and also the option to use weapons.

If we use the Monster editor to record the natural attacks and their type. eg claw/bite/etc. and then just add weapons to the monsters inventory if we want them to use them.

The question would then, I believe, become how often can the weapon be used each round by the monster. I think the engine would have to have a list of natural attack types 'claw' is the only one I can think of off the top of my head, that can be replaced by the weapon attack.

So, in the case of a Troll:

Attacks -
2 x 'Claw' 1d4+3 Dam
1 x 'Bite' 1d8+4 Dam

If you gave him a Halbard it would become
2 x 'Weapon' 1d10+3
1 x 'Bite' 1d8+4

In the case above you will notice that the troll with his claw attack gets a +3 to damage from there strength when attacking with claws, monsters dont get weaker when they pick up a weapon so this bonus should carry over. It would apply when they used a weapon from their inventory.

what do you think? this seems to me to be the best way to do it.

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Old 09-10-2001, 07:10 PM   #3
Sir Jerome De Rouen
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Join Date: August 13, 2001
Location: Brisbane, Australia
Posts: 32
Oh, and the scrolling, great idea, It would have to be configurable by the player, some people read at diferent rates, and some people hate scrolling text.

But, A great idea!!

Jeremy

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Old 09-10-2001, 10:15 PM   #4
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
i, personally, don't like scrolling text. i like advancement by pressing return or another key.

i like the ideas for monster damage. i've been thinking about the way rangers have racial enemies and thought it would be cool for monsters to have something similar. for example, if monster x hates elves, it would be nice to give them a special attack that only comes into play if there is an elf in the party.
also, i've been thinking about the idea of a last ditch attack. it could be when the monster is at 10% of it's hit points or lower, they would get one attack that is double normal damage.
just thinking aloud here.



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Old 09-11-2001, 09:54 AM   #5
dominions
Elminster
 

Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
I wasn't so much interested in having all text scrolling in a module, but the intro story line.

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Old 09-19-2001, 03:25 PM   #6
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
The fonts are created during startup, one batch of letters for each supported color (red,yellow,green,blue). I can add markers for the available colors, but I can't add them for custom colors.

There is a vague plan to improve the title screen sequence. Add more screens, maybe some AVI playback. I have seen some code to scroll text so it should be possible to scroll title screen text when that part is added.

In order to keep the monster data as generic as possible, I would prefer to avoid adding any fields that will almost certainly require future additions. So how about this for monster attack data...

Any number of these attack records can be added and will be used against a single target:

- damage dice, or spell used
- text msg when used


So for the example monster already used we have

1d4+3, "claws"
1d4+3, "claws"
1d8+4, "bites"

where the text message will automatically have the attacker and attackee names added before display, such as "Troll claws Bilbo".

The dragon would be:

2d20, "bites"
1d8, "claws"
1d8, "claws"
Spell (dragon fireball), "breathes on"

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Dungeon Craft Development Team
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Old 09-19-2001, 03:52 PM   #7
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
i don't know about the other guys and gals, but this looks good to me.

there are other ways to do what i wanted to do, i.e. monsters attacking specific races or classes. the events already in place take care of this just fine.

thanks for all the hard work you put into this, richard. i really appreciate it.



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Old 09-19-2001, 05:47 PM   #8
Sir Jerome De Rouen
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Join Date: August 13, 2001
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Posts: 32
Sounds good to me.
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Old 09-21-2001, 06:54 AM   #9
dominions
Elminster
 

Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
That would work ok. Thanks CocoaSpud!

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Old 09-26-2001, 02:12 PM   #10
GungaDin
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Join Date: September 26, 2001
Location: Saint Louis
Posts: 8
You guys are doing a stellar job for free.....

... a rarity these days.... but a mark of a true role player.


Many thanks...

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