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Old 05-19-2005, 05:58 AM   #11
mad=dog
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You can also use a scroll of protection from magic on him so he cannot dimension door away and (slowly) hack him to death.
The helmet has the useful benefits you mention. He will appear in the basement.
Fists passing Otiluke's is a bug. Nevermind that. It's all a bit of fun.

EDIT: According to my recollection Otiluke's used on hostiles require a saving throw. Is there yet another bug in this buggy spell? I don't think he can actually miss a saving throw... Which again is weird because there is no such thing as a guaranteed saving throw in 2ed AD&D.

[ 05-20-2005, 06:44 AM: Message edited by: mad=dog ]
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Old 05-23-2005, 08:30 AM   #12
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a natural 20 will always succeed in a saving throw, but that's the only "by the book" way to guarantee a successful save. (although the 1st edition DMG said quite plainly if you have to bend, break, or completely rewrite the rules to have a fun game, go for it, which may be what they had in mind)

My preferred use for Otilukes Resilient Sphere was to use it on an NPC and then poison them, as spell or weapon damage isn't taken, but poison damage is.
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Old 05-23-2005, 08:57 AM   #13
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I remember using it in IWD and IWD 2. You send a fighter into a big battle and then enclose them in the sphere. The stupid monsters all attack him, while your mages, clerics and fighters use spells and ranged weapons to take them out. By the time the sphere runs out your fighter can mop up. Works a treat.
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Old 05-23-2005, 02:42 PM   #14
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I meant that there is no guaranteed way to make a saving throw without rolling. Even if you have -6 in save vs. petrify you'll still turn to stone on a roll of 1. (Why have lower values than 2 then.... Well many spells and effects call for a modifier on the saving throw.)
I agree that the rules could and should be bend. The first edition(s) of AD&D had the silly assumption that everyone was a powergamer. The game explains the level limitation on demihuman races with "otherwise everybody would just be playing demihumans". Yeeez. Give us a little roleplaying credit here and let us decide that. Wouldn't you think that an elf with a near immortal lifespan could reach higher levels of wizardry than a human? So would I, so that's the way it is.
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Old 05-23-2005, 04:12 PM   #15
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Well, a few things:

1)FSA was right, the DK was there at the end.

2)I tried this cheesey tactic again, and it worked. Dynaheir gets this one spell off, then we just pummeled the demon bare-fisted. The spell wears off, and we hack him in one shot.

It's so darn cheesey that I reloaded and had to beat him the old-fashioned way.

PS: This tactic worked on Aec'Letic (or whatever his name is) too. It's broken, I'd never use it and keep the game.
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Old 05-23-2005, 11:27 PM   #16
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Quote:
Originally posted by mad=dog:
I meant that there is no guaranteed way to make a saving throw without rolling. Even if you have -6 in save vs. petrify you'll still turn to stone on a roll of 1. (Why have lower values than 2 then.... Well many spells and effects call for a modifier on the saving throw.)
Saving Throws are not like THAC0: There is no such thing as a "Critical Save" or "Critical Fail." If your Save is 1 or lower, even a roll of 1 will be sufficient to make your Save, barring any negative Save modifiers carried by the spell in question. A roll of 20 might always guarantee making your Save in P&P, but not Baldur's Gate.

Also to be considered is the (rare) Potion of Magic Protection, which states that during its time of effect, all Saves are made automatically.
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Old 05-24-2005, 04:10 AM   #17
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Quote:
Originally posted by mad=dog:
You can also use a scroll of protection from magic on him so he cannot dimension door away and (slowly) hack him to death.
Have you actually tried this? AFAIK, caster can only use the protection from magic scroll on self and not on others. At least is so after patches.
Probably made so so as not to cheese battles with tough mage bosses by casting it on them and then hacking them while they're helpless.

And Six is right. In BG there are no critical saves or fails. But they did make it in IWD2 and IIRC in NWN too (in those games rolling 1 always fails, rolling 20 always saves).
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Old 05-24-2005, 03:19 PM   #18
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Yes I have actually tried that and it works. Protection from magic can be cast on target. I do believe I have the latest patch, but it's been a while since I checked. If they spend time fiddling with this scroll to prevent it being used to take out hostile mages I would consider it a tremendous waste of time and energy. The scrolls are so rare that you really deserve the egde if you can hold on to them. I humbly point at the bugs associated with Otilukes and suggest more energy was put into fixing that.
As for saving throws... I can be mistaken. Either in 2ed D&D or 2ed AD&D there is no guarantee for a saving throw. I could confuse the two.
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