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Old 12-07-2006, 05:44 PM   #11
Greything
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Good thinking.

Can I have the arrows of Mr Warne and shoot round corners?
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Old 12-07-2006, 06:25 PM   #12
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I'll have a set of those harm arrows, if you please... [img]graemlins/heee.gif[/img]
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Old 12-08-2006, 01:17 AM   #13
Mozenwrathe
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Quote:
T-D-C, an original thinker, came up with this idea for our current troubles:

How about when you hadn your stones is you get a store front brought up and you can pick 1 prize yourself.
Makes sense, T-D-C. The question is: would it be easy to implement?

Remember, if it is a "store" per se, then ALL the items could easily be purchased by rather rich individuals. Having bought and sold the majority of those things at least thrice over, I am sure any character with over 200Mil gold could run rampant within a store of prizes. The "easiest" way to do it would be for the player to get a "token" which gives them 500Mil gold when "sold" to the store. At that point, the player could also sell anything else they wanted to to the store itself in order to make more regular cash. (It would inspire people to clean up after themselves in the Drow Proving Grounds and other areas.) The items available would then have an artificial "cost" of at LEAST 500Mil gold, in order to make sure the player could technically only afford one. I am sure some enterprising players would find ways to get more than one item from said store, but with the way things are going, not everyone would have the patience to do that. Especially as some of the better items for players are not in the Drow Proving Grounds at all, but on various other levels.

I went looking for scripts that could pull the highest Class information from a character file, but I found nothing. (Then again, I only looked for fifteen minutes.) I did find yet another trash remover file, but that's another issue and another story for another day. That did, however, give me an idea for a shield and a ring, but those would be items found elsewhere inside the module (preferably on Levels Seven and Nine). I've no idea how to even get the Class information to begin with as I've not even dreamed of hunting down the scripting logbook (as I am sure someone has created one by now).
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Old 12-08-2006, 09:50 AM   #14
robertthebard
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I don't think it would be all that hard; pc chooses an item, create item in pc inventory, close store. The easier way would be to do it in dialog, instead of actually opening a store. You turn in the stones, and instead of the guard saying "Here's your reward", he could say "Choose your reward", and list all the available rewards. It wouldn't change the dialog that much, and wouldn't require a lot more scripting to do. PC chooses one of the listed items, and it creates the item chosen in the pc's inventory and ends dialog, and sets the variable to the PC that the quest has been done, which is already in the dialog.
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Old 12-08-2006, 09:39 PM   #15
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Yeah that could work as well. My only reasoning for a store front was that you could then see the stats of the items. Could we have it that when you have completed the proving grounds

1. you talk to the guard
2. He brings up a store front.
3. you then use the stones (all 12) as the only currancy that the store accepts, to purchase your weapon. You can't sell abck to the store ether.

Could that be done to change the currancy in the store?
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Old 12-08-2006, 11:11 PM   #16
Mozenwrathe
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previous links to threads involving the Drow Proving Grounds for reference:

http://www.ironworksforum.com/ubb/cg...=000891#000017

(I will post the link to the other thread whenever I find it. no luck so far tonight.)

====
====

Just trying to find the information about each of the current prizes available after defeating the proving grounds. I have a feeling this entire thread should officially be labeled **SPOILER** just to keep new players from ruining themselves. And yes, I did make a serious attempt to create new longbows AND shortbows that could compare and contest with the Drow Longbow +8 and the bow able to be won through the Drow Proving Grounds.
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Old 12-09-2006, 01:12 AM   #17
robertthebard
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The store system is hard coded, but I suppose someone could figure a way around that, but not me. I've already tried to do a bank type thing, where you didn't have to have your gold physically in your possession, but I couldn't figure it out.

I think that if it went to an actual store type situation, it would be better to script it so that it only opens if you have the stones, and that when it opens, it removes them. The no selling to it is easy, especially with the "Merchant won't buy that type of item" thing that's already in place. I just hate asking for all that extra work on Z's part. The initial change wouldn't be that bad, since it would only involve changing the actual award to AA's from the current amulet, to the bow.

I'll poke around and see what I can come up with though, and if I fix something that would do one or the other of the suggested changes, I'll present it for consideration.
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Old 12-09-2006, 03:41 AM   #18
T-D-C
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Hmmm well if its just on the item description we could still ahve it in a dialg box just when you click on Super Sword +20 for example you get another dialog box showing the stats and confirming the buy.

That would work and shouldn't be to hard to do right?
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Old 12-09-2006, 08:53 AM   #19
robertthebard
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It would work, and it doesn't seem like it would be, the hard part would be recording the stats for each individual weapon. They'd have to be entered in "by hand", I believe. I don't know if there's a GetItemIdentifiedDescription type command or not.
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Old 12-09-2006, 09:10 AM   #20
Mozenwrathe
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but why oh why does most of this have to center around complicated (for me to understand) scripts? means I can`t do nearly as much to help out as I would prefer to. *sighs somewhat* if we went back to the reassociation possibility, would the Arcane Archer be the only one to be revised? or would there be other items people would want shifted around? I know there was a thread that had a listing of what people got as prizes for the Drow Proving Grounds, but I`ve no clue how to find it again. (and right now that would really help in terms of discovering the easiest way of even doing the basic shifting of the items that was asked for at the beginning of this thread.)

I figure that there might be a total of thirteen items - one for each of the base classes. Probably less to be honest with you. So the listing would be something along these lines:

Fighter - Barbarian - Paladin

Rogue - Bard

Cleric - Druid

Ranger

Wizard - Sorcerer

Monk

that`s as far as I know. then there`d be the prestige classes associated with those. I think one of the prestige classes gets a prize unto itself, but I forgot which one that was. I am pretty sure it`s neither Assassin nor ShadowDancer. almost positive it wouldn`t be Champion Of Torm either. and for some odd reason, I don`t believe the Red Dragon Disciple gets anything special for their scaly dedications. Dangnabbit. why can`t I recall what the associations are now?

Quote:
Originally posted by robertthebard:
I'd sure like to have a look at the Prize Script. I'll bet it can get pretty extensive to fix. The problem with your theory Moze, is that there are a lot of classes, and if you are going to award a separate prize for all them, you're talking a lot of code. It's going to need to know what classes, how many levels in each class, etc. I think the best solution for that would be to use a GetHighestClass, if there is such a function, and award that way, or maybe go by weapon focus, and have a set item. Where you can run into problems with the latter idea is a char like my latest archer, that's got a secondary focus in mace, along with the focus in long bow for AA. The original purpose of this thread was to suggest making AA's get the same award as the Ranger gets, which would make sense, since most people building an AA will focus in long bow for the extra damage over a short bow.
So in the end, the associations would probably be more like this (in terms of what the prizes would be):

Fighter - Barbarian - Weaponmaster - (Dwarven Defender?)

Bard - (Red Dragon Disciple?)

Wizard - Sorcerer - Palemaster

Rogue - Shadow Dancer - Assassin - Harper Scout

Ranger - Arcane Archer

Cleric - Druid - Shifter

Monk (auto override)

Paladin - Champion Of Torm - Blackguard

[ 12-09-2006, 12:42 PM: Message edited by: Mozenwrathe ]
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