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#1 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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So spoil me, I spent an hour wading through all the riff raff down there trying to find it. I've heard on two different occasions that it's there, but I never saw it...
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#2 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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If its Pharuns Kuriki you are after then its near the river boats in a chest.
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#3 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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It's as T-D-C says.
But if anyone is using area effect spells close by I have found that the chest can get destroyed. If so, you will need to look for the remains. Basically, what you want is in front of one the tents in the Zhent camp. |
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#4 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
Ah, thank you, there had been quite a bit of activity there last night, but I wasn't looting remains, only searching chests...I ask you, how much is too much, char has 146 mil ++, so I quit picking stuff up, if I'm in a group...
Edit: I now have it, thanks for the help, buwhahahahahaha, you may not live to regret it after the tourney... [ 06-22-2005, 08:47 AM: Message edited by: robertthebard ]
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#5 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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IIRC the bleeding DC is quite easy to beat
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#6 | |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
Quote:
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#7 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Yeah but its nothing to my tank with AC of 94 (unbuffed) with imminuty to Crits, sneaks and fire HAHAHAHAHAHHAHAHAHA
This is going to be fun........ IIRC the DC on bleeding doesn't change. Its perment on weapons. It won't go up with your level.
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#8 |
Dungeon Master
![]() Join Date: October 3, 2004
Location: Athens, Ga
Age: 60
Posts: 91
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Ok TDC I have to ask how did you get a AC of 94 without buffs..?? I am missing somthing in this game big time.. At this rate..
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\"Yes I have Indian blood in me and just enough white for you to question my honesty\" Will Rogers as the Cherokee Kid. |
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#9 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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I will show you the character AFTER the PvP tournament. But he has the following
Heavy Armour Sheild Rapier Immunity to Crits Immuntiy to Sneaks Immunity to Fire Epic Spells Buffed his AC can get upto 114. He is a great tanker. Infact he wandered through trollbark dungeon without having to use a heal potion or greater sanctuary.
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#10 |
Dungeon Master
![]() Join Date: June 17, 2005
Location: Hunting non-frumious bandersnatchi
Age: 38
Posts: 52
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Something like 6 wizard/10 RDD/24 Pale Master I'd guess.
He has to have 10PM for the crit immunity and 10 RDD for the fire immunity. Since you can't get epic spells without being an epic caster that makes it at least 16PM. Then either 14 bard for better AB or 6 bard/wiz/sorc + 8 more PM for AC. Bard if you want more AC and better combat skills, sorc if you love true strike or wizard if you want access to the higher level buffs. AC: 10 base +10 from 30 dexterity +4 from RDD levels +14 from PM levels +2 from Armour Skin +1 from dodge +1 from small stature +50 from +10 equipment = 93 That's assuming dexterity is 18 base with items to raise it to the +12 cap and you've been raising a different stat (STR, CON, INT or CHA). If you've been raising dex you can add another +5 onto that (or more if you took great dex feats). I couldn't tell you how to buff it by 20 though, mage armour and epic mage armour will only give you +6, maybe a couple more from bless(?). The likely weakness of that character is pure spellcasters. No spell resistance and poor AB will mean that they'll be able to hit you but you won't be able to hit them, the huge AC should help with evading bigbys and the hellball/greater ruin will be useful for damaging the low HP wizards and sorcerers.
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