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Old 08-13-2003, 04:15 AM   #11
Deejax
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Join Date: November 15, 2002
Location: Amsterdam
Age: 49
Posts: 248
Quote:
Originally posted by Luvian:
I made a study, and 3 out of 4 necromancer say they prefer their zombies still fresh and maggot ridden, but are not above using old bodies if there is a short supply of peasents and the likes.

One declined to answear my questions, prefering instead to send his minions after me. I take it he like fresh bodies better.
But what about the resistance question? Have you asked those necromancers about the potential firehazard his/her zombies may form? Advice like: "do not attempt to animate a dead body near the fire place" or "Store dead bodies in a dark and humid place well below room temperature, do not expose to bright sunlight or open flame".

And those minions, where they zombies? Could you perform some experiments to determine flammability. Just start with a lighter or match and gradually work your way up to a flamethrower and report when they catch flame.
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Old 08-13-2003, 04:43 AM   #12
Luvian
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Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
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Alas, in my haste to get to safety I wasn't able to complete my study.

You can take it over if you want.
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Old 08-13-2003, 04:44 AM   #13
Chewbacca
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Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
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A sword-mace, or a swace, ummm how about a mord, would be great for taking out them skeletons or zombies eh? It would have a sword-like edge, with a rounded ball at the end with a spike coming out of the top.
Here is an ameteur aasci drawing of one: (can you tell I've never done aasci before and I have insomnia?)

code:
                _
[ ]
[ ]
[ ]
=======
I I
I I
I I
I I
I I
I I
I I
/ \
{{ }}
\ /
\ /
V
[/QUOTE]Also, what if the magics of necromancy make zombies flammable, like turns their blood to an oily substance, or makes them full of methane gas on the inside? No wonder they stink!
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Old 08-13-2003, 05:38 AM   #14
Deejax
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Join Date: November 15, 2002
Location: Amsterdam
Age: 49
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Alrighty Luvian, I will cut up the next zombie I meet and try out what kind of incentive is needed to get the bugger to burn.


Quote:
Originally posted by Chewbacca:
Also, what if the magics of necromancy make zombies flammable, like turns their blood to an oily substance, or makes them full of methane gas on the inside? No wonder they stink!
LOL. Exploding zombies. A walking sack of methane. One flaming arrow and BBOOOOOOMMMM => shredded zombie. [img]graemlins/evillaughter1.gif[/img] Imagine what happens when you stick a pointy thing into such a zombie.

Oily blood isn't nearly as much fun.


btw: methane has no scent.
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Old 08-13-2003, 07:10 AM   #15
Luvian
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Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
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Quote:
Originally posted by Deejax:
Alrighty Luvian, I will cut up the next zombie I meet and try out what kind of incentive is needed to get the bugger to burn.


quote:
Originally posted by Chewbacca:
Also, what if the magics of necromancy make zombies flammable, like turns their blood to an oily substance, or makes them full of methane gas on the inside? No wonder they stink!
LOL. Exploding zombies. A walking sack of methane. One flaming arrow and BBOOOOOOMMMM => shredded zombie. [img]graemlins/evillaughter1.gif[/img] Imagine what happens when you stick a pointy thing into such a zombie.

Oily blood isn't nearly as much fun.


btw: methane has no scent.
[/QUOTE]But we're talking about magic methane here...
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Old 08-13-2003, 07:36 AM   #16
Deejax
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Ah, the magic smelly methane...

Maybe the zombies are continually leaving a vapoury trail of magic methane farts..

Luvian, what are the other exciting properties of the magic methane. I already know it smells and, according to Chewbacca, it burns. Any more? I really gotta know, I have a degree in chemistry.
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Old 08-13-2003, 08:10 AM   #17
WOLFGIR
Bastet - Egyptian Cat Goddess
 

Join Date: March 1, 2001
Location: Sweden
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Posts: 3,450
Quote:
Originally posted by Timber Loftis:
In regular PnP AD&D skeletons enjoy a 50% immunity to slashing, and piercing damage is always a bse of 1. Just 1. I remember poking at greater skeletons with a rapier in Ravenloft forever before figuring out I was doing a mere 1+Str damage with each hit. Then I switched to punching with my basket hilts, for at least a 1d3 base damage. Was that ever annoying.
2:nd edition or 3:rd edition?
In third edition that was in the first errata that they changed piercing damage to 50%, same as slashing weapons. Personally I liked the skeletons to be a bit of a problematic thing to add when everyone were running around with rapiers But no fun now.
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Old 08-13-2003, 09:54 AM   #18
Timber Loftis
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Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
Quote:
Originally posted by WOLFGIR:
quote:
Originally posted by Timber Loftis:
In regular PnP AD&D skeletons enjoy a 50% immunity to slashing, and piercing damage is always a bse of 1. Just 1. I remember poking at greater skeletons with a rapier in Ravenloft forever before figuring out I was doing a mere 1+Str damage with each hit. Then I switched to punching with my basket hilts, for at least a 1d3 base damage. Was that ever annoying.
2:nd edition or 3:rd edition?
In third edition that was in the first errata that they changed piercing damage to 50%, same as slashing weapons. Personally I liked the skeletons to be a bit of a problematic thing to add when everyone were running around with rapiers But no fun now.
[/QUOTE]Oh. Second Edition. The good edition. Back before they decided every PC would have an average of 7 career changes in his lifetime.
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Old 08-13-2003, 10:22 AM   #19
WOLFGIR
Bastet - Egyptian Cat Goddess
 

Join Date: March 1, 2001
Location: Sweden
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Posts: 3,450
Oh TL, are you one of thoose peoples that always knew what you were going to be as a kid and did just that?

Hehe, sorry, but I just think that just because you CAN, you don't have to. It is like an ugly sweater from an aunt at X-mus.. Just because you got it for free doesn't mean you have to wear it

Well, not gonna turn this into a 2:nd vs 3:rd talkacrappa
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Old 08-13-2003, 11:05 AM   #20
Deejax
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Quote:
Originally posted by WOLFGIR:
Well, not gonna turn this into a 2:nd vs 3:rd talkacrappa
Thank goody, that would have effectively cut me out of the conversation.

But what do WE think skeletons should withstand. I think stabbing weapons are useless against those bony types, slashing weapons moderately and crushing weapons rule! So no damage/half damage/double damage for stabbing/slashing/crushing attacks repectively? All in favor say aye. Or yay. Or "you are absolutely right deejax". [img]graemlins/laugh3.gif[/img]
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