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Old 05-31-2003, 06:39 PM   #11
Malavon's Rage
Elminster
 

Join Date: July 15, 2002
Location: USA
Age: 37
Posts: 412
In case anyone wants to know, the "modification" in the nwplayer.ini file worked wonderfully.

As for the new discussion over this is all fair, I think it's fair to go over lv. 20...to a very certain extent. My idea is that if I make a sword that kills anything in one hit, that's just stupid and unfair, that would mean that you could go to the nine hells and basically kill everything there (kind of like how I did in BG:2 [img]smile.gif[/img] )

Anyway, thanx everyone for the great insights on level restrictions...I guess I'll go and delete that sword that requires a 387 level...j/k [img]smile.gif[/img]
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Old 05-31-2003, 10:24 PM   #12
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
I played around a little today in the dungeon, and joined a party that was just wiping the floor with everything we encountered. That's all good, if that is what you are looking to do, but...I started out on the server with a lvl 5 rougue, lvl 3 fighter. Most of the stuff I have I got either in Ziroc's PW, or the one I started in. I worked hard, and die often. I have ungodly stats now, thanks to equipment. Most of that was made by Ziroc, (side note: what all is in the thieves set, as I now have 3 pieces, boots, armor and dagger) and need them, as I often end up soloing. I'm vaguely famaliar with the tool set, but don't particulary want to make a "mop up the floor with everything I encounter" weapon. Where's the fun in that? Where's the adrenaline rush that comes when your life bar is way down there? All of this is part of the game, and that's how I want to play. Level Restrictions are there for balance, and, not to sound too much like Jahiera, I'd like to preserve that, as much as possible. I like the set ideas that Z came up with, and hope to finish mine, but I'll keep this character in this campaign, or for playing mods in single player. By all means, make something that will make it easier to survive, but PC's are not supposed to be Gods, or Goddesses, as the case may be.
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Interesting read, one of my blogs.
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Old 06-01-2003, 12:58 PM   #13
Granamere
Zhentarim Guard
 

Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 53
Posts: 372
There is a difference between game balance and if an item can be used. Level restriction is how it is handled in this game. Is this how it is done in third edition rules? I preferred the first edition way of handling it. Ego. This let your intelligence + charisma + your level decide it you were ready to be able to used the sword. It also gave the sword its own personality if the ego score was high enough. While this does let a first level person with even average scores use some good weapons it keeps them from picking up an ancient artifact and using it as if it was of their family blood line. Sorry in game I have had characters get old retire and hand down a very powerful item to a child. How do you think the cavalier class works? [img]smile.gif[/img]

I agree it is very unbalancing in a game to have five people running around with normal starting equipment and one person with the axe of the dwarvish lords. I understand item restrictions kind of handle this but to be first level and not be able to put on a ring of protection + 3. How does that make any since?

Granamere

[ 06-01-2003, 01:00 PM: Message edited by: Granamere ]
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