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#1 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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Ok so i'll admit this is my first time dong a mod, not my first time map making, coding, or even creating game mods before though, and I took an entire day to dedicate to this ting, 24 straight hours in a row... I don't want to make too many spoilers of it right now, but know that this is the mod that will confuse you, it will intise you, and though im not quite certain how to make NPCs give you things, I know that you'll get something out of this
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[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o; |
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#2 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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1 2 3 4 5 6 ![]() I'll do a write up on it after im done beta testing it... OH and don't try to use that picture of the maze to help you, it wont [img]tongue.gif[/img] It's only a small section of the whole thing and won't do you any good ![]()
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[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o; |
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#3 |
Legion Symbol
![]() Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
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looks good dk,
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. ![]() |
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#4 |
Elite Waterdeep Guard
![]() Join Date: September 11, 2002
Location: Sydney, Australia
Age: 58
Posts: 19
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Bioware have already developed a chess module that you can use in your own module.
See www.neverwinternights.com for details Cheers Craig |
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#5 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
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Thanks for the module and the comments, but i'm afraid i've just about finished the chess module [img]tongue.gif[/img] I hope everything works out...
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[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o; |
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#6 |
Elite Waterdeep Guard
![]() Join Date: July 26, 2002
Location: the gutter
Posts: 47
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With an addy like yours I'm almost certain doors won't be the problem
![]() Looks great and very exciting! I am really surprised at the quickness and depth of this creation aspect in this game but am new to trying to create a module or anything like this. Balance is a hard subject /)eath. I guess keeping track of your encounters based on what level you were combo level you encountered during the game wieghs alot. Story lines, triggers, spawn points, ITEMS, etc.. If you go back into the original D&D game you will find in most cases the DM's were a little more forgiving [img]smile.gif[/img] LoL! I made a module that had a setting in a poisoned gassed up sewer with impossible winged beasts all around. A very nice treasure item if I beat them. I got my 20th level Barbarion Half-Orc into the new mod only to be mopped up by my own creatures.. ![]() Having my confidence up there from being able to "Knockdown" most anything in the game to this. So imho I say concentrate more on story line and wonderful scenery as you have got and have fun in that aspect. I hope "Billy" and his friend make it to where they are going! Hot bowl of soup and a shave |
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#7 |
Dracolisk
![]() Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
|
well the chess thing is done
![]() If you want any more updates, I'll tell you that i've added an entirley new quest to the game, it's rather short and to the point, but it invoulves some heavy encironmental re-sizing ![]() ![]() [img]tongue.gif[/img] The New quest, however, has a fairly differint feeling to it, making the player feel lost and in a strange world, I put in some humorouse and familiar infrances to make them feel more at-home in the strange world, but I noticed a great deal of them were actually in desperation to get out of the quest because it was scaring them to save their characters [img]tongue.gif[/img] "I don't wanna' be small anymore!" one fellow said. Another replied "AAAH! LOOK OUT! HOUSE SPIDERS! FLEAS! ANTS! THEY'RE GIGANTIMUS!" [img]tongue.gif[/img] My favorite NPC has got to be "Shadow...*flute plays* the Ninja...*gong*" because he forces the player to get caught up in his suspensefullness, but after bombarding the player with about 3 paragraphs of it or so the PC finally tells him to start finishing his scentences like a normal human being [img]tongue.gif[/img] OH and by the way... Billy, and his freind (Named Insideouse Kid 6.7) are actually the portrayers of the villians. Though they are only observers who are here to warn you, you really want to lob their little heads off, too bad it doesnt let you, doing so will make a swarm of little children beat up on you [img]tongue.gif[/img] I also like some of the traps i've placed, they are in the places you'd least expect them to, be warey, as they will probably turn you into things you'd rather not be turned into ![]() more screenshots [img]tongue.gif[/img] Before and After photos? Ok... I've shrunk and gone to hell... Looks like he's brewin' up some draft evil... The Kid is back! She'll kill you with her toenail clippings! With freinds like these... My kind of bride's maids... [ 09-12-2002, 03:00 PM: Message edited by: /)eathKiller ]
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