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Old 07-31-2002, 08:48 AM   #11
Draggor
Zhentarim Guard
 

Join Date: March 9, 2001
Location: Cranebrook, NSW, Australia
Age: 47
Posts: 396
I divy out all the experience at the end of the session or dungeon, divided equally amongst all the players. Usually treasure gets put into a party pool and divided up at the end too. I start people at level 1, toughens them up and I like characters to have a history. Being level 1 is exciting because you're so fragile. It seems that the things that people don't like about 3rd ed I do like, one experience table, flexible multi classing etc. All I know is that 2nd ed drove me away from d&d and 3rd ed lured me back and sparked my enthusiasm for role playing.
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Old 07-31-2002, 09:14 AM   #12
GodSlayer
Dungeon Master
 

Join Date: April 12, 2002
Location: Aarhus, Denmark
Age: 52
Posts: 68
i've played 2ed for many years, and i've always loved it !

But - the changes in 3ed is in my opinion for the better. Especially the multiclassing and the prestice classes adds some flavor to the game.

As for powergaming - yes it is possible to make very powerfull chars, but the same goes for the opponents (including monsters) - it's fun to give monsters some feats and surprise the players with it [img]smile.gif[/img]

roleplaying - it's what you make of it - it's not the system that defines roleplaying, so there should not be any differences in 2nd to 3rd.
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Old 07-31-2002, 11:17 AM   #13
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
Personally my favorite character and gaming experience was with 0 lvl characters from the greyhawk adventures book, watching characters rise from joe nobody's to great heroes was alot of fun. as far as being able to play any class I agree, as long as the character can meet the stat requirements! I completely agree with ability score requirements for classes, it makes the powerful ones (like monk or paladin) more exclusive and keeps things from getting muddied up, but for the most part, if you could meet stat requirements and and give a plausible reason why the character would be that class (a dwarven mage is an absurd idea).

I give special event XP, for instance if I kill a character in a spectacular way (a wyvern recently bit into an elf mage, while flying around the party on a cliff face, the wyvern was killed the same round, I ruled that the wyvern got a death grip and carried the character with it (character had time to cast spells to save himself, ie feather fall etc. but failed to prepare them) and so he was splattered into the cliff face with the Wyvern) he recieved 20xp as a reward for spectacular death, I also give warriors a bonus of 200xp for rolling a 20 as it grants them a greater insite into combat and tactics, not merely a "lucky shot" to balance mages/clerics/psionicists getting xp for using spells, psionics, pooping etc.
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