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#11 |
20th Level Warrior
![]() Join Date: November 3, 2001
Location: Texas
Age: 55
Posts: 2,830
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They rate SoA at 200+ hours. Sure was for me, first time through.
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Lady Galadria,Goddess\' Equal of the O.R.T.; [img]\"http://havak.db-forge.com/portraits/bitmaps/wlf180L.bmp\" alt=\" - \" /><br />\"Romance at short notice was her specialty.\" - Saki <br />Founder of the IW Branch of the Anti-Anomen Society |
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#12 | |
Dungeon Master
![]() Join Date: April 24, 2002
Location: Middle-Earth
Posts: 81
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Quote:
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~Cornelius~<br /><br /> ![]() |
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#13 |
Dungeon Master
![]() Join Date: January 16, 2002
Location: Texas
Posts: 92
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of course the person who kidnaped your childhood friend, and was experimenting on you in order to awaken and then steal your divine soul, and you learn posses knowledge on how to unlock your inner powers isnt a very good motivation at all. and the fact that you finally become aware what truely lurks inside you demonstrating your centrality to the prophecy given by alundo that was btw stated in candlekeep at the start of bg1, as you then have to reclaim your soul and become launched even farther into the fray as it leads into ToB as the prophecy comes to its conclusion, your right that has nothing to do with BG1
[ 04-26-2002, 10:01 PM: Message edited by: Aramil Galanodel ] |
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#14 |
Zhentarim Guard
![]() Join Date: November 11, 2001
Location: perdition
Posts: 340
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The main thing about NWN is the fact you will have interaction with other players and DMs. It's a real chance to roleplay in an otherwise sterile CRPG environment. That's the thing I look forward to- roleplay that makes sense for your character rather than being force fed a rigid plot.
For example, I am going to play a prostitute rogue character on a persistent world server ring. I plan on going on almost no major "quests," but rather intend on skulking in the streets on the bad side of some town and stealing and turning tricks. It will be a refreshing change to the forced marches on endless quests in order to get the "finish" point of a linear game. If this game is half as flexible as we hope, it will be groundbreaking.
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<i>The road to hell is paved with delicious intentions.</i><br /> ![]() |
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#15 | |
Quintesson
![]() Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
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Quote:
![]() You refer to CRPGs as sterile environments; and certainly that's true, to the extent that you wish to roleplay and grow a character whose actions lie outside the very narrow possibilities supported by a goal-oriented, singleplayer game. However, a multiplayer environment doesn't automatically mean that your options for roleplaying are any broader, save for dialog. I've been on many formula MUDs that were just as restrictive towards roleplaying as the narroweest standalone games. In my experience (and I've been playing since the early 1980s), the broadest options were in text-based MUD spinoffs like DragonRealms--but I'm prejudiced. I worked for 'em for four years in my sparetime. ![]() I know that we tried to build in as many options as possible for the RPGer. We used to run fairs periodically, and I made up close to a dozen merchants with enormous stocks of items drawing their inspiration from various cultures. Much of the stuff they sold was pure RPG; even when it had magical effects, the effects were often as not intended to amuse, entertain, and add provide RPG "hooks" for players. I even built apartment flats (when we added player-purchasable housing) that deliberately sought to create a distinctive, non-Western cultural feel. I attempted to avoid doing the "Celtic thing" or the "AD&D thing" as much as possible. I strongly suspect that NWN will definitely contain the AD&D thing--not that this is bad, but it shows the inherent limitations of graphical environments over text-based ones: words are largely eliminated as one of the most basic building blocks. This leaves me wondering how much roleplaying NWN can truly allow. Oh, I think it will be great, and provide a ton of scenarios very quickly that are ingeniously user-built. But I question whether the multiplayer aspect of NWN will truly open up a venue for roleplayers. Unless there are tons of non-goal-oriented things around to do, I imagine we'll have the same rewards-for-finishing-killing-quests that predominate in most standalone games. Note, Katherine, you may want to check out Morrowind. Although it is standalone only, I am extremely impressed with its "freeform" aspect. Many quests have nothing to do with killing. It's possible to all but "win" the final conflict--or ignore the main plot, in fact--and never kill anything in the game. I've seen tons of RPG items. Well worth checking out. |
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#16 |
Dungeon Master
![]() Join Date: April 24, 2002
Location: Middle-Earth
Posts: 81
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I don't see what the argument is about since any RPG allows you to play single-player or multiplayer, with the same in-depth adventure.
[ 04-27-2002, 04:32 PM: Message edited by: Cornelius ]
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~Cornelius~<br /><br /> ![]() |
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#17 |
Elite Waterdeep Guard
![]() Join Date: April 29, 2002
Location: Tacoma, Washington
Age: 38
Posts: 7
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Well, I think NWN will dominate online and perhaps offline gaming for years to come.
I guess you'd had to have played the traditional tabletop to understand the extremity and longingness towards this game. I haven't been able to play any games for the last 3 months... they all seem boring. I just can't get NWN out of my mind... I wasn't so serious until I found a really good enviroment of people that I could roleplay with on NWN. Check it out if you want. Norworld [ 04-29-2002, 01:59 AM: Message edited by: Kelsoph-Syn- ]
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#18 |
Elite Waterdeep Guard
![]() Join Date: April 29, 2002
Location: Tacoma, Washington
Age: 38
Posts: 7
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Another way to look at it may be like this -
If you have ever played Half-life, you know it was a fairly good single player game. But it got boring quick. But the single player is not what made Half-life popular, game of the year for many years... etc. It was the user created mods like Counter-Strike, Day of Defeat, and Firearms. I feel much will be the same with Neverwinter Nights. The customizable ability of this game will be "To-Die-For."
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#19 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 15, 2001
Location: Virginia, USA
Age: 44
Posts: 543
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Cornelius~
how you could say that BG2 was lacking in plot and gameplay is completely beyond me! i have never played a better RPG, or GAME for that matter, ever since it came out. i'm hoping NWN will be something special for me to sink my teeth into, but the basis of comparison will no doubt be BGII and Throne of Bhaal. They set the amazing precedent for any RPG coming out today, and definitely for NWN. are you sure you played the same Baldurs Gate II as the rest of us?
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#20 | |
Dungeon Master
![]() Join Date: May 16, 2002
Location: British Empire
Age: 49
Posts: 72
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Quote:
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