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Old 03-07-2002, 01:09 PM   #41
Lemernis
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Join Date: July 8, 2001
Location: New Jersey
Posts: 611
I'm sure NwN will fall short of people's expectations in some key areas because the task the developers have set before themselves is so enormous. It is truly a landmark game. Remember what they are doing here: 1) tranlating 3rd edition tabletop PnP as faithfully as possible to a real time CRPG--i.e., having to compromise it somewhat to adapt it to that new medium (eg, real time vs. turnbased), and, 2) doing that in such a way that allows for a relatively huge number of players (unlike tabletop PnP games, where you might have at the most 20 sitting around a table) and Persistent Worlds.

I expect the biggest problems to be around typewritten chat communication between between up to 64 players in real time! Bioware really must to playtest the hell out of that aspect of the game before they release the game. I trust that they will code this so that only players within earshot (50 ft?) of each other can talk to each other. Otherwise the game will be a disaster--it would be pandemonium.

I have played in BG/Tales online MP games where we roleplayed our characters and I can tell you that in addition to having a great deal of text to attend to as players roleplay and develop their characters, there is also a hell of a lot of OOC chat to monitor. With a full party of six players in BG the text whizzed by very fast on that little dialogue bar, etc., and it really required a lot of concentration. It is far more demanding than you might think (especially if you suck at typing like me). So what is this going to be like with groups of 10 or more players in NwN?
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Old 03-07-2002, 07:17 PM   #42
Suunman
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Join Date: January 16, 2002
Location: Australia
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I know what you mean when it comes to in game chatter. Just look at Diabo2 on-line.

I'm hoping that there will be a system so that you can only talk to people in the general area. With maybe several radiuses -- like 10 feet for whispering -- 30 for talking and 250 for screaming for help.

It would also be good if an NPC could react to things they “hear” probably more a scripting thing though.

I’m confident that NWN will be a great game. But I’m also confident that it will not be able to live up to all the expectations all of the time. What game could. But I hope it manages to live up to its own hype.
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Old 03-30-2002, 02:31 PM   #43
inferno
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Join Date: May 29, 2001
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YEs a date i can't wait!
now i finaly have a good game to play in the summer!!
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Old 03-30-2002, 04:43 PM   #44
Mirac Honorguard
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Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 43
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I can't wait till it gets released, then I can finally beat Azzy (Azurewolf) [img]tongue.gif[/img]
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Old 03-30-2002, 06:32 PM   #45
Piestrider
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Join Date: February 25, 2002
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A date? Have they finalized a date? Has it gone gold?
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Old 04-04-2002, 03:36 PM   #46
Dreamer128
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Join Date: March 21, 2001
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I think its June 22.
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Old 04-19-2002, 10:21 AM   #47
Del Spencer
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Join Date: March 24, 2002
Location: Eugene, Oregon
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I have heard that NWN is coming out this June, but i expect it will actually be later in the summer (if that soon).
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