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#21 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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*watches Ragash heading off...*
Ya know, I don't think he realizes how friendly we are around these parts. I mean, we've got a Best Tips and Tech Tips thread that covers just about everything, a handful of stories (Missy, Stackman, Radek) that cover the game, and a Bar or six to drink up and enjoy. Well, he'll be back when he heads north east of Valeia and gets stuck in a certain entrance hall... unless he's already been pokin' around. ![]()
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#22 |
The Magister
![]() Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
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*pokes head back around the corner*
What entrance hall? Where? [img]tongue.gif[/img] Just thought I'd give you a little update on my progress. Here's my party! Shazar - Whiskah Warrior (swords) Dragor - Dwarf Warrior (axes) Barlone - Ratling Rogue (daggers) Gaeia - Pixie Priest Olif - Omphaz Wizard Gruk - Gourk Warrior (polearms) I felt it was a fairly balanced party, especially since I made them all specialize in different weapons. That way I'll know which ones are good after my FIRST run through the game so I can adapt my second party better to the different items and such I find. Party creation took a while, not only because of all the skill and race choices etc, but I also noticed that the bonus points attributed to every char is random. So once I'd decided on what I wanted, I'd create the char over and over again until I got a good attribute roll. I also noticed that after deleting a good 50 or so chars, I had a lot of money on my main character. I figured out what had happened and then pretended not to notice. I joined a few guilds and checked out the different role ascension thingies and realized that I probably should have distributed the attribute points a bit better. Thinking ahead and all that. Some chars where ridiculously short of ascending to a new role. I think (if I remember correctly) that the attribute requirements for every role is printed in the manual. I'm very sure that the different roles are explained in there at least, but I can't find the damn thing. Anyway, that's how it looks at the moment. My party is currently searching the crypt in the cemetery a ways off Valeia. Is that good or should I go somewhere else first? There are some chests my rogue can't open with 2 in traps & locks. Maybe I should level a bit first or something. Also, that lizardy guy I meet outside of Valeia, what should I tell him? Yes, no or buzzzzz off? [img]tongue.gif[/img] At first he seems sort of friendly, but after I tell him "Yes" he says "Don't tell Gareth I'm coming, I want it to be a... ssurprisse" which is sort of ominous.. Not only are my questions/updates noobish, they're long-winded too! Bwaha, fear me [img]smile.gif[/img] EDIT: Found the damn manual! Hah! I think I need a new party, there are some things in the manual that I didn't take into account when creating it. [ 03-29-2004, 09:56 AM: Message edited by: Ragash ] |
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#23 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
Good on ya! If you're in the crypt, you've already passed the first and hardest challenge in the Gael Serran... finding the doorknob, so to speak [img]smile.gif[/img]
Best Tips has the optimum attributes for ease of promotion. Basically, everything should be 10 except Fortitude, where you need a 12. Be there, and you can become any class. About the rerolling... Radek has pointed out (ever so well) that you need to look at total points, not just bonus points. A total point roll of... over 75, I think, is a good one. Or perhaps over 80. Whether that comes as 70 base points and 5 additional or 40 base points and 35 additional doesn't really matter much. As for your weapons, I think Shazar will be happiest with the weapon selection to be found in the Gael Serran. The rest will simply put up with what they have... and more than that, I will not spoil (at least for now). And regarding the traveller, it doesn't really matter what you say. The outcome will be the same... even if, in a later adventure, you kill him. Ask the guy at the town hall in Valeia for any news, and you'll see what I mean. Now go out there and kill something [img]smile.gif[/img]
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#24 |
The Magister
![]() Join Date: April 29, 2003
Location: Dominus
Age: 43
Posts: 100
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Actually, I accidentally clicked the "doorknob", so I won't accredit my detective skills for that one [img]smile.gif[/img]
I killed the mummy in the crypt, then I was stuck for 20 minutes or so when I couldn't find the way out. Not really a user friendly puzzle with the elevator either [img]tongue.gif[/img] I noticed that the dungeon seems to go on beyond the grates under the water. The windows behind the cryptkeeper reveal flooded passages, is that eyecandy or is the dungeon larger? |
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#25 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
|
If you had talked to Rethpian more, or perhaps given him the rat pie from Bilbump, he would have told you the secret of the mummy's tomb. Hey, that sounds like a good movie title [img]smile.gif[/img]
There is more beyond there. You'll be there soon enough. Just hold your breath.... ![]()
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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